bumcheekcity
Active member
I know BCC doesn't plan to support these challenge paths, but it happens anyway, so here's my initial thoughts.
It doesn't look like Jarlsberg will be too hard. Food and companions will be up the players. The spheres are easy to support. There's a strange part with the blackbird that needs fixing, but that shouldn't be hard.
The weirdest thing I think will be dealing with staffs that enable banishing, olfaction, and mega item drop. You need to equip them before combat to enable the right jiggling skill, then trigger it in combat. That's a bit like the hebo.
That's my feel so far. I've added the spheres to my copy and I just do the parts requiring special staffs by hand. There's an abort in the avatar recognition code, but that's no surprise and restarting the script makes in continue.
I haven't gotten to the finally epic combat yet, but I'm guessing letters don't need to be farmed.
I bought two buckets and have all 30 skills, and certainly with all skills, Jarlsberg looks fairly easy. You basically crap MP, and kill everything in one hit. The key issue is getting initiative, because the general rule is that if you get hit, you die. Otherwise you can easily murder the crap out of and one-shot virtually every single enemy in the game, every time.
Spheres are almost trivial, I imagine familiars could be a little irritating. I would think that creating a basic function to automate combat would be easy as well.
Basically I can't see it being tricky, and if Winterbay doesn't have the time, I'll certainly start on it shortly.