> validate bumcheekascend.ash
effect [item] allBangPotions( )
boolean anHero( )
void ascendLog( string finished )
string bangPotionWeNeed( )
boolean bcasc8Bit( )
boolean bcascAirship( )
boolean bcascBats1( )
boolean bcascBats2( )
void bcascBugbearHunt( )
void bcascBugbearShip( )
boolean bcascCastle( )
boolean bcascChasm( )
boolean bcascCyrpt( )
void bcascDailyDungeon( )
boolean bcascDinghyHippy( )
boolean bcascEpicWeapons( )
boolean bcascFriars( )
boolean bcascFriarsSteel( )
boolean bcascGuild( )
boolean bcascHoleInTheSky( )
boolean bcascInnaboxen( )
boolean bcascKnob( )
boolean bcascKnobKing( )
boolean bcascKnobPassword( )
void bcascLairFightNS( )
boolean bcascLairFirstGate( )
boolean bcascLairMariachis( )
void bcascLairTower( )
boolean bcascMacguffinFinal( )
boolean bcascMacguffinHiddenCity( )
boolean bcascMacguffinPalindome( )
boolean bcascMacguffinPrelim( )
boolean bcascMacguffinPyramid( )
boolean bcascMacguffinSpooky( )
boolean bcascManorBedroom( )
boolean bcascManorBilliards( )
boolean bcascManorLibrary( )
boolean bcascMeatcar( )
boolean bcascMining( )
boolean bcascMirror( )
void bcascNaughtySorceress( )
boolean bcascPantry( )
boolean bcascPirateFledges( )
boolean bcascSpookyForest( )
boolean bcascTavern( )
boolean bcascTeleportitisBurn( )
boolean bcascTelescope( )
boolean bcascToot( )
boolean bcascTrapper( )
boolean bcascWand( )
void bcAutoBoris( )
void bcAutoClancy( )
void bcCouncil( )
void bcCrumHorn( )
string bcParseOptions( string inputString, string validOptions )
void bcs1( )
void bcs10( )
void bcs11( )
void bcs12( )
void bcs13( )
void bcs2( )
void bcs3( )
void bcs4( )
void bcs5( )
void bcs6( )
void bcs7( )
void bcs8( )
void bcs9( )
string beerPong( string page )
void betweenBattle( )
void bprint( string message )
boolean bumAdv( location loc, string maxme, string famtype, string goals, string printme, string combat, string consultScript )
boolean bumAdv( location loc, string maxme, string famtype, string goals, string printme, string combat )
boolean bumAdv( location loc, string maxme, string famtype, string goals, string printme )
boolean bumAdv( location loc, string maxme, string famtype, string goals )
boolean bumAdv( location loc, string maxme, string famtype )
boolean bumAdv( location loc, string maxme )
boolean bumAdv( location loc )
boolean buMax( string maxme, int maxMainstat )
boolean buMax( string maxme )
boolean buMax( )
void bumcheekcend( )
boolean bumMiniAdv( int adventures, location loc, string override )
boolean bumMiniAdv( int adventures, location loc )
boolean bumMiniAdv2( int adventures, location loc, string override )
boolean bumMiniAdvNoAbort( int adventures, location loc, string override )
boolean bumMiniAdvNoAbort( int adventures, location loc )
string bumRunCombat( string consult )
string bumRunCombat( )
boolean bumUse( int n, item i )
boolean can_adv( location where )
boolean canMCD( )
boolean canZap( )
boolean checkStage( string what, boolean setAsWell )
boolean checkStage( string what )
int cloversAvailable( boolean makeOneTenLeafClover )
int cloversAvailable( )
int cold_res( int target, boolean do_stuff )
string consultBarrr( int round, string opp, string text )
string consultBugbear( int round, string opp, string text )
string consultCasual( int round, string opp, string text )
string consultCyrus( int round, string opp, string text )
string consultDoD( int round, string opp, string text )
string consultGMOB( int round, string opp, string text )
string consultHeBo( int round, string opp, string text )
string consultJunkyard( int round, string opp, string text )
string consultLFM( int round, string opp, string text )
string consultMyst( int round, string opp, string text )
string consultRunaway( int round, string opp, string text )
void defaultMood( boolean castMojo )
void defaultMood( )
boolean faxMeA( monster mon )
boolean hasShield( )
boolean have_path_familiar( familiar fam )
boolean haveElite( )
int i_a( string name )
boolean identifyBangPotions( )
boolean is_at_least( string a_string, string b_string )
boolean is_equal_to( string a_string, string b_string )
boolean is_not_yet( string a_string, string b_string )
boolean is_past( string a_string, string b_string )
boolean isExpectedMonster( string opp )
location level_location( int value )
boolean levelMe( int sMox, boolean needBaseStat )
boolean levelMe( int sMox )
boolean load_current_map( string fname, lairItem [int] map )
boolean load_current_map( string fname, alias [int] map )
boolean load_current_map( string fname, string [int] map )
void mainWrapper( )
int numerify( string arg )
int numOfWand( )
int numPirateInsults( )
int numUniqueKeys( )
boolean omNomNom( )
string prepSNS( )
string runChoice( string page_text )
string safe_visit_url( string url )
int safeMox( location loc )
void sellJunk( )
boolean setFamiliar( string famtype )
boolean setMCD( int moxie, int sMox )
void setMood( string combat )
boolean traverse_temple( )
string tryBeerPong( )
monster whatShouldIFax( )
boolean willMood( )
void zapKeys( )
Script verification complete.