I've had that issue as well for as long as I can remember, quite literally years. Even though I have "identify stone spheres" always enabled in mafia. Ever since support for hiddencity.ash basically ended, I've just been grateful anything worked at all, and just dealt with it. Sure, it stops any kind of ascension or quest script for that level, but the work around is 1 turn in the relay browser, not a huge deal.
ETA: Winterbay, I don't know where BCA SVN is located, the version I have was last modified on 8/16 according to the Source Forge page. If there's a different link for the SVN page I'd sure appreciate if someone could post it, maybe that would solve my problems
Winterbay, would you recommend that a new version is spun from the SVN?
Thanks, txrangersxx! I'll get that now and bookmark it. BCC, thanks so much for all your hard work on this and for making it available to the public.
I've had no problem with the altars at all during boris runs or other runs so I'm not sure what that can be caused by.
On the contrary, I have never had BCCAscend complete a run with no manual intervention because it consistently aborts because it claims to be unable to identify the stone spheres. I have never been in a position to determine where to first pin the blame in an attempt to fix. I have always been suspicious that SmartStasis ignored mafia's identify spheres preference and valued stasis actions more than the ID or maybe WHAM figured SS was doing it but for whatever reason it remains undone. That said, the same scripts in combination do identify potions so I have to wonder why one works but the other doesn't.
Visit to McLarge: Ninja Snowmen in progress...
[506] Ninja Snowmen
Encounter: ninja snowman assassin
Strategy: /Users/ioeth/Library/Application Support/KoLmafia/ccs/harvest.ccs [default]
Round 0: ioeth loses initiative!
You lose 80 hit points
Round 1: ioeth executes a macro!
Round 1: ioeth tries to steal an item!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
Round 2: ioeth attacks!
Round 3: ninja snowman assassin takes 60 damage.
Round 3: ioeth wins the fight!
After Battle: Tomenstein does a few breakdancing moves, barely slowing down to reattach an elbow mid-break.
You acquire an item: ninja carabiner
You gain 16 Muscleboundness
You gain 6 Mysteriousness
You gain 22 Sarcasm
Restoring HP! Currently at 11 of 95 HP, 60 of 94 MP, current meat: 4049 ... Target HP = 86.
Casting Disco Power Nap 1 times...
You gain 40 hit points
Disco Power Nap was successfully cast.
Campground request 1 of 1 in progress...
[507] Rest in your dwelling
You gain 39 hit points
You gain 40 Mojo Points
BCC: Climbing up to the Icy peak and searching for Groar.
Casting Moxie of the Mariachi 1 times...
You acquire an effect: Mariachi Mood (duration: 5 Adventures)
Moxie of the Mariachi was successfully cast.
Mood swing complete.
[507] Mist-Shrouded Peak
BCC: You aren't in a combat (or something to do with Ed which I can't work out), so bumRunCombat() doesn't need to do anything.
[507] Mist-Shrouded Peak
BCC: You aren't in a combat (or something to do with Ed which I can't work out), so bumRunCombat() doesn't need to do anything.
[507] Mist-Shrouded Peak
BCC: You aren't in a combat (or something to do with Ed which I can't work out), so bumRunCombat() doesn't need to do anything.
[507] Mist-Shrouded Peak
BCC: You aren't in a combat (or something to do with Ed which I can't work out), so bumRunCombat() doesn't need to do anything.
BCC: We have completed the stage [wand].
BCC: We have completed the stage [piratefledges].
BCC: levelMe(68, true) called.
Level 9 Starting
Request 1 of 64 (Dungeon: Daily Dungeon) in progress...
[507] Daily Dungeon (Room 1)
Encounter: Locked Door
Looks like there's still a problem with the Trapper quest. I just updated to version 0.52 and got this:
Code:Visit to McLarge: Ninja Snowmen in progress... [506] Ninja Snowmen Encounter: ninja snowman assassin Strategy: /Users/ioeth/Library/Application Support/KoLmafia/ccs/harvest.ccs [default] Round 0: ioeth loses initiative! You lose 80 hit points Round 1: ioeth executes a macro! Round 1: ioeth tries to steal an item! KoLmafia thinks it is round 2 but KoL thinks it is round 1 Round 2: ioeth attacks! Round 3: ninja snowman assassin takes 60 damage. Round 3: ioeth wins the fight! After Battle: Tomenstein does a few breakdancing moves, barely slowing down to reattach an elbow mid-break. You acquire an item: ninja carabiner You gain 16 Muscleboundness You gain 6 Mysteriousness You gain 22 Sarcasm Restoring HP! Currently at 11 of 95 HP, 60 of 94 MP, current meat: 4049 ... Target HP = 86. Casting Disco Power Nap 1 times... You gain 40 hit points Disco Power Nap was successfully cast. Campground request 1 of 1 in progress... [507] Rest in your dwelling You gain 39 hit points You gain 40 Mojo Points BCC: Climbing up to the Icy peak and searching for Groar. Casting Moxie of the Mariachi 1 times... You acquire an effect: Mariachi Mood (duration: 5 Adventures) Moxie of the Mariachi was successfully cast. Mood swing complete. [507] Mist-Shrouded Peak BCC: You aren't in a combat (or something to do with Ed which I can't work out), so bumRunCombat() doesn't need to do anything. [507] Mist-Shrouded Peak BCC: You aren't in a combat (or something to do with Ed which I can't work out), so bumRunCombat() doesn't need to do anything. [507] Mist-Shrouded Peak BCC: You aren't in a combat (or something to do with Ed which I can't work out), so bumRunCombat() doesn't need to do anything. [507] Mist-Shrouded Peak BCC: You aren't in a combat (or something to do with Ed which I can't work out), so bumRunCombat() doesn't need to do anything. BCC: We have completed the stage [wand]. BCC: We have completed the stage [piratefledges]. BCC: levelMe(68, true) called. Level 9 Starting Request 1 of 64 (Dungeon: Daily Dungeon) in progress... [507] Daily Dungeon (Room 1) Encounter: Locked Door
And... how are you identifying the spheres? I see you're using harvest.ccs, but... does it ever actually identify the spheres? Is mafia set to automatically identify the spheres, and you either have special action or SmartStasis or WHAM or something else like that integrated into your harvest.ccs, or have you just completely missed that part?
And why quote someone else's unrelated problem? Or is someone using release BCA instead of SVN version the same issue you're having, and you're trying to let us know that you know your problem is caused by using old and... ahh!
Oi vey, now I get this...Script parsing error (bumcheekascend v0.52.ash, line 1), and it won't run at all. Going back to the previous version for now. When I click on download on the BCA SVN page, I get a page full of text. If I copy and paste that into notepad, I get a popup box about unicode characters. What am I missing here?
Oi vey, now I get this...Script parsing error (bumcheekascend v0.52.ash, line 1), and it won't run at all. Going back to the previous version for now. When I click on download on the BCA SVN page, I get a page full of text. If I copy and paste that into notepad, I get a popup box about unicode characters. What am I missing here?
I think the version in the SCN i snow stable enough to be released as a new version. It should also be as close as we're ever going to get on zombie runs without adding skill acquisition into the script (á la Boris) but I don't think that's as easy especially since you have to eat to get the skill points.