Ha! I wrote a long paragraph describing this bug, then looked at the code and found it in 10 seconds.In the hopes that no one else gets screwed out of an ungodly amount of adventures, for some reason BCA fails to recognize that Below Decks is open if you have to stop before getting the Talisman. Or something. I have no idea.
I'm pretty sure the level check on that line is wrong. It should be "my_level() < 11", not "my_level() >= 11". I'd be more sure, but I'm having trouble merging your change with my code.c) allow people to not open the temple until level 11 by setting bcasc_openTempleLater to true (for now a hidden preference), this was already the case if you disallowed the script to do levelling for you but is now instead covered by this setting.
if (get_campground()[$item[pumpkin]] > 0) {
//Hit the pumpkin patch, but only pick pumpkins if we have pumpkins to pick
visit_url("campground.php?action=garden&pwd="+my_hash());
}
I changed my version ages ago, when it did fix something, but yes, it might not be needed anymore.Also, that level check has been that way for I don't know how long so it's possible you're correct but it's also very possible that with the new setting it's actually not needed at all any more
The script is rather verbose for a reason, so most of the interesting things may be in your session logs. See if you can find anything around where it started going wrong?
Sorry, just saw this. No, absolutely nothing of note whatsoever. Day X ends with 1 guady key, next day begins with, oddly enough, the trapper, then an assload of wasted advs in the poop deck. No mention of anything out of the ordinary that I can see.
Winterbay just misspoke. What you describe is what was fixed. In the older version, if the below decks is open and you're not in pirate gear, then BCA will try to open them and loop forever in the poop deck. Normally, BCA will already have pirate gear on at that stage, so it has to be interrupted, like when you ran out of adventures.No, poop deck...it spent the advs at the poop deck, not the cove. I don't know how it checks for below decks being open, but since it went to the poop deck and not the cove I'm guessing the failure is in how it checks for talisman, gaudy key(s), or below decks being open. It'll be a day or two before I ascend any account again, but, if I can manage it I'll see if I can get it to repeat the error. If it was solved in the most recent svn it shouldn't be an issue in the future. Hopefully.
// added by Chef_Rannos for Zombie Slayer runs
if (my_path() == "Zombie Slayer" && !contains_text(maxme, "outfit")) {
if (i_a("right bear arm") > 0) maxme += " +equip right bear arm";
if (i_a("left bear arm") > 0) maxme += " +equip left bear arm";
}