On problems with the mood casting, mafia's behaviour has always been to completely ignore skills you don't have. So I could freely set madrigal, the two moxie trivial skills, etc, and it would only cast them if you had them, else it would simply silently continue. Has this behaviour changed?
The king is not killed until 75 moxie. There is a bug in 0.10 which causes it to think the king is dead once you've got the harem outfit. This is fixed in 0.11 I'm fairly sure.
ash import <bumcheekascend v0.11.ash> cli_execute("maximize mox -melee"); if (my_buffedstat($stat[Moxie]) >= 75) { cli_execute("mcd 7"); bumAdv($location[King's Chamber], "mox +outfit harem", "", "", "Killing the Knob King"); }
> call scripts\Ascend\bumcheekascend v0.11.ash
******************
Ascending Starting
******************
Level 1 Starting
BCC: We have completed the stage [toot].
BCC: We have completed the stage [knob].
BCC: We have completed the stage [pantry].
Level 2 Starting
BCC: We have completed the stage [guild1].
BCC: We have completed the stage [spookyforest].
Level 3 Starting
BCC: We have completed the stage [guild2].
BCC: We have completed the stage [tavern].
Level 4 Starting
BCC: We have completed the stage [bats1].
BCC: We have completed the stage [meatcar].
BCC: We have completed the stage [bats2].
Level 5 Starting
BCC: We have completed the stage [knobking].
BCC: We have completed the stage [dinghy].
BCC: We have completed the stage [8bit].
Level 6 Starting
BCC: We have completed the stage [friars].
BCC: We have completed the stage [friarssteel].
Level 7 Starting
BCC: We have completed the stage [manor2ndfloor].
BCC: We have completed the stage [cyrpt].
BCC: We have not completed the stage [innaboxen].
BCC: You have the option for a cloverless ascention turned on, so we won't be using them.
BCC: Going to try to make a chef
BCC: Visiting the guild to unlock the funhouse
BCC: Visiting the guild to unlock the funhouse
void bcs7() {
bcCouncil();
bcascManor2ndFloor();
bcascCyrpt();
[B]if (!bcasc_cloverless)[/B] bcascInnaboxen();
bcascManorBedroom();
levelMe(53, true);
}
> call scripts\Ascend\bumcheekascend v0.11.ash
******************
Ascending Starting
******************
Level 1 Starting
BCC: We have completed the stage [toot].
BCC: We have completed the stage [knob].
BCC: We have completed the stage [pantry].
Level 2 Starting
BCC: We have completed the stage [guild1].
BCC: We have completed the stage [spookyforest].
Level 3 Starting
BCC: We have completed the stage [guild2].
BCC: We have completed the stage [tavern].
Level 4 Starting
BCC: We have completed the stage [bats1].
BCC: We have completed the stage [meatcar].
BCC: We have completed the stage [bats2].
Level 5 Starting
BCC: We have completed the stage [knobking].
BCC: We have completed the stage [dinghy].
BCC: We have completed the stage [8bit].
Level 6 Starting
BCC: We have completed the stage [friars].
BCC: We have completed the stage [friarssteel].
Level 7 Starting
BCC: We have completed the stage [manor2ndfloor].
BCC: We have completed the stage [cyrpt].
Level 8 Starting
BCC: We have not completed the stage [trapper].
BCC: We have completed the stage [trapper] and need to set it as so.
bcasc_stage_trapper => 1
BCC: We have completed the stage [trapper].
BCC: We have not completed the stage [wand].
BCC: We have completed the stage [wand] and need to set it as so.
bcasc_stage_wand => 1
BCC: We have completed the stage [wand].
BCC: We have not completed the stage [piratefledges].
Conditions list cleared.
Condition already met: Substats: 0 / 0 / 0
I had enough buffed moxie anyway.
Putting on Swashbuckling Getup...
Equipment changed.
Searching for "the big book of pirate insults"...
Purchasing The Big Book of Pirate Insults (1 @ 500)...
You acquire an item: The Big Book of Pirate Insults
You spent 500 Meat
Purchases complete.
BCC: Adventuring once at a time to meet the Cap'm for the first time.
Sweet, was just about to say that I was not really sure if I used v11 or v10 but I know that early on i went here to check for updates, so I am pretty sure I started my run with v11 this time.What version are you using? Oh, actually, it turns out I didn't fix that bug in 0.11 anyway. Fixed it in 0.12.
Having no HC skills permed, do I have to go to the trainers and buy them myself as I get the meat? It looks like the script does not buy them. Having said that, what order is the best to train them for a DB?
It looks like sucker punch is used in the script. Which others?
while (item_amount($item[spooky sapling]) == 0) {
[b]if (my_adventures() == 0) abort("No Adventures");[/b]
cli_execute("mood execute");
[960] Hidden City (Square 14)
Encounter: ancient protector spirit
Round 0: winterbay wins initiative!
(unable to macrofy due to action: consult SmartStasis.ash)
obsidian dagger (100.0 @ +122.31415): 0.0 meat * 100.0% = 0.0
Monster value: 0
Profit per round: 0
Checking for unidentified potions...
This monster is not your huckleberry.
BCC: Finished the combat. Let's carry on.
Encounter: ancient protector spirit
Round 0: winterbay loses initiative!
You're still in the middle of a combat!
Ran into an interesting error today that I've no idea why or how it happened but somehow the preference for the pirate fledges was set before I got them so at level 11 it failed to go to the poop deck/fcl'e since I didn't have it. Just throwing that oddity out there. I reset the preference to not be my_ascencions() and it went and got it and continued on just fine.
Also:
It keeps doing this while in the hidden city. It is odd...
Code:[960] Hidden City (Square 14) Encounter: ancient protector spirit Round 0: winterbay wins initiative! (unable to macrofy due to action: consult SmartStasis.ash) obsidian dagger (100.0 @ +122.31415): 0.0 meat * 100.0% = 0.0 Monster value: 0 Profit per round: 0 Checking for unidentified potions... This monster is not your huckleberry. BCC: Finished the combat. Let's carry on. Encounter: ancient protector spirit Round 0: winterbay loses initiative! You're still in the middle of a combat!
Seems almost like your CCS for that might be JUST consult smart smasis, and no combat following? No attack with weapon, no consult spamattack, no cast spectral snapper... just the first consult, that finished, and... wait, what do you mean combat's still on?
[ default ]
consult SmartStasis.ash
consult spamattack.ash