acedwhengrim
New member
Yeah, I'll probably keep moving things around to try to optimize. You guys built great scripts (I'm using WHAM as well).
At a minimum, it would be nice to keep the script from farming things that aren't needed. The keys, the two wands and the star items all come to mind. That's also a lot easier than dealing with each room and its unique rules.With that said, I'm keen for the script to support the Bugbear path if this isn't too hard and after a few days that can be considered when it's spaded more. Considerations from other contributors as to the ease of supporting it are of course welcome.
Probably a minor thing, but i noticed that when doing a casual ascension, the script does not bother to buff non-combat (smooth/soneta) for the friars quest.
Patch submitted. Sorry about the messy first try.At a minimum, it would be nice to keep the script from farming things that aren't needed. The keys, the two wands and the star items all come to mind. That's also a lot easier than dealing with each room and its unique rules.
hello! i am in a HC bugbear invasion run, how can i set the script to not look for keys and not to create the star items?
it kinda takes a lot of adventures to get the star items so id rather skip that.
There's one small thing that should probably be done first, and that is adding a "return false" to the digital key part in order to not gather that for the current path. That's the basic thing that's needed for the bugbear path at the moment (the other ones are already taken care of in the SVN version).
I am getting this error in the Palindome:
BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
You don't have enough null
Then it aborts. Any thoughts?
I've just done this on r128, and spun the latest version.
[ default ]
special action
if happymediumglow red
skill siphon spirit
endif
if hasskill release the boots
skill release the boots
endif
attack with weapon
attack with weapon
attack with weapon
attack with weapon
attack with weapon
attack with weapon
attack with weapon
attack with weapon
skill cannelloni cannon
[756] Palindome
Encounter: Drab Bard
Round 0: deathshade wins initiative!
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
> BCC: We would LIKE to use a Yellow Ray somewhere in this zone, but we can't because Everything Looks Yellow.
Round 1: deathshade executes a macro!
Round 1: deathshade attacks!
Round 2: drab bard takes 47 damage.
Round 2: "These trousers are so fancy they make me feel invincible!" Scared y-Pants cries. "I am the matador and the bull, and the arena in which they fight! Make your move!" Your opponent shuffles nervously, not sure whether to step up or not.
Round 2: deathshade attacks!
Round 3: drab bard takes 48 damage.
Round 3: drab bard takes 18 damage.
You lose 7 hit points
Round 3: deathshade attacks!
Round 4: drab bard takes 53 damage.
Round 4: "These trousers are so fancy they make me feel invincible!" Scared y-Pants cries. "I am the matador and the bull, and the arena in which they fight! Make your move!" Your opponent shuffles nervously, not sure whether to step up or not.
Round 4: deathshade attacks!
Round 5: drab bard takes 49 damage.
Round 5: deathshade wins the fight!
You gain 123 Meat
After Battle: "Tell me, deathshade, have you the proper ballroom dance training to dance the tango? No, I thought not. Very well, I shall demonstrate." He dances ferociously, clapping and stomping.
You acquire an item: olive
You acquire an item: drab sonata
You gain 6 Beefiness
You gain 6 Magicalness
You gain 31 Smarm
You deserve a present. You are Winterbay (#114326) in game, right?