This is simply due to the script's cheap and easy strategy of out-moxie-ing everything. As your output shows:I think I'm running into an issue with the script over-leveling.
The script decides that it needs to level because of this bit of code:Code:Need to Level up a bit to get 229 Mainstat
int sMox = safeMox(loc) - (get_property("bcasc_ignoreSafeMoxInHardcore") == "true" ? safeMox(loc) : 0);
...
if (my_buffedstat(my_primestat()) < sMox && loc != $location[Haunted Bedroom]) {
//Do something to get more moxie.
print("Need to Level up a bit to get "+sMox+" Mainstat", "fuschia");
levelMe(sMox);
}
BCC: Getting the KGE Outfit
Cleared mood.
Cleared mood.
Set mood trigger: When I get Just the Best Anapests, uneffect just the best anapests
Set mood trigger: When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
Set mood trigger: When I run low on The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
Mood swing complete.
Need to Level up a bit to get 34 Mainstat
BCC: levelMe(34, false) called.
Cleared mood.
Set mood trigger: When I get Just the Best Anapests, uneffect just the best anapests
Set mood trigger: When I run low on The Moxious Madrigal, cast 1 The Moxious Madrigal
Set mood trigger: When I run low on The Magical Mojomuscular Melody, cast 1 The Magical Mojomuscular Melody
Mood swing complete.
Need to Level up a bit to get at least 34 buffed Primestat. This means getting 1 Primestat.
BCC: But, we're a myst class, so we don't really mind about safe moxie that much. We'll only try to get 21 instead.
Mood swing complete.
Conditions list cleared.
Condition already met: Knob Goblin elite pants
Condition already met: Knob Goblin elite polearm
Condition added: Knob Goblin elite helm
BCC: Setting goals of '1 Knob Goblin elite pants, 1 Knob Goblin elite polearm, 1 Knob Goblin elite helm'...
Request 1 of 6 (Knob: Cobb's Knob Barracks) in progress...
The script tried to get KGE, so I yellow rayed it.
But it still keeps trying to get it...
Am I doing something wrong?
Condition already met: Knob Goblin elite pants
Condition already met: Knob Goblin elite polearm
Condition added: Knob Goblin elite helm
You're using a stable release which this script doesn't support. Upgrade to a recent daily build. (This will be resolved once 15.2 is released.)Just got this script today after updating kol mafia to 15.1 and I got this error,
Function 'minstrel_instrument( )' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (bumcheekascend v0.46.ash, line 2155)
,any idea as of how to fix it?
...
BCC: Monster HP is 22
BCC: These are the figures for Salsaball: Bonus: 4.0 and 1.1%//0.0/0.0/0.0/0.0/0.0/El: 0.0/Myst: 50.0
BCC: Strong Element to our pasta tuning.
BCC: I expect 0 damage from Salsaball
Please fight the remainder of the fight yourself. You will be seeing this because you do not have a spell powerful enough to even four-shot the monster.
You're on your own, partner.
Well, you can get a better spell than salsaball I guess seeing as that appears to be the only one you have. Other than that, if you have other skills from say SC or TT and so on you can set up a good CCS and set the script to use your CCS instead of the built-in myst-consultscript.
WHAM: Monster is weak. We are just going to bash its head in. It'll take 3 rounds.
Would it be useful to add an option to not use ben-gal balm in Boris runs? I've only done one run but I spent over 10,000 meat on it during that run...and I was constantly running low on meat. Maybe if I picked different skills it would have been different, but I wanted to get the +50% muscle to make the NS fight easier.
EDIT: I did modify my local copy of the script so if I have less than 4000 meat it doesn't use the balm, so I'll see how that goes...I just get tired of going in and having to autosell a bunch of stuff to get it back. Maybe when I can get more songs for the meat/item drops that won't be an issue.
Is there a reason it always casts song of solitude?