Something which I am not sure how to label it on the SourceForge page, Bug or Feature..
I have set the script to create Innaboxens, but since the script do not seem to want to create the Pastamancer Epic weapon (I am Pastamancer, btw =D ) then there is no access to the Fun House, meaning no clovered boxes, meaning no innaboxen.
Also, since it cannot reach Fun House, it will not grind Barroom Brawl, which could be done when it want to spend some turns in the temple to level up (Sure, not the same level of stats but it is probably better than getting beerlenses as some kind of backfarm).
So, If Innaboxen is ticked, force the creation of the Epic weapon?
So while playing around with a brilliant idea for Turtle's upcoming streaming contest... (have BCC ascend... and stream the output as it goes!)
I noticed some pretty silly behavior. That being, the mood it set while ballroom leveling (moxie class):
When I get Carlweather's Cantata of Confrontation, uneffect Carlweather's Cantata of Confrontation
When I get The Sonata of Sneakiness, uneffect sonata of sneakiness
When I run low on Carlweather's Cantata of Confrontation, cast 1 Carlweather's Cantata of Confrontation
When I run low on Leash of Linguini, cast 1 Leash of Linguini
When I run low on Smooth Movements, cast 1 Smooth Movement
When I run low on The Sonata of Sneakiness, cast 1 The Sonata of Sneakiness
It also kept equipping a melee weapon, even though it had tons of moxie (finishing up a run that dropped to casual for crimbo, but playing it with default HC settings, except tossed on some +moxie potions manually before running it). This obviously was not ideal.
1) What class? Turtle Tamer
2) Does anything happen after that point or does it just stand there? Nothing happens at all, it just stops completely
2b) If it just stops there does the Mafia side-bar turn green or red or is it grey? green
[590] Orc Chasm
Encounter: rampaging adding machine
Round 0: ferdawoon wins initiative!
> SpamAttack: Monster HP is 80.0.
Round 1: ferdawoon executes a macro!
Round 1: ferdawoon casts ENTANGLING NOODLES!
> Macro called on empty queue!
Round 2: ferdawoon executes a macro!
Round 2: ferdawoon uses the 30669 scroll and uses the 33398 scroll!
You acquire an item: 64067 scroll
Round 3: ferdawoon executes a macro!
Round 3: ferdawoon uses the 64067 scroll!
> SpamAttack: We are going to 5-shot with Stream of Sauce, Spaghetti Spear, Spaghetti Spear, Spaghetti Spear and Spaghetti Spear.
Round 4: ferdawoon executes a macro!
Round 4: ferdawoon casts STREAM OF SAUCE!
Round 5: rampaging adding machine takes 40 damage.
You lose 10 hit points
Round 5: rampaging adding machine takes 20 damage.
You lose 15 hit points
Round 5: ferdawoon casts SPAGHETTI SPEAR!
Round 6: rampaging adding machine takes 14 damage.
Round 6: ferdawoon wins the fight!
After Battle: Gon does a couple of karate moves, then swivels his hips and gyrates his pelvis.
You gain 6 Muscleboundness
You gain 13 Enchantedness
You gain 4 Cheek
To me it seems like SpamAttack fire, or at least start the macro'd attacks first after the scrolls should have been made.That actually looks more like a problem with spamattack (for which I am sorry) and not with BCCAscend. BCCAscend does however have a built-in override which isn't fireing and I have no idea as to why that would be, but I've seen that as well and I've had problem with Mafia's builtin version.
To me it seems like SpamAttack fire, or at least start the macro'd attacks first after the scrolls should have been made.
The only problem is that it did not make the 668 scroll first, wich ment that the other scroll did not get combined into anything.
> call scripts\bumcheekascend v0.38.ash
******************
Ascending Starting
******************
Doing a check for Telescope Items
BCC: Please get barbed-wire fence for telescope part 7 from 'Moxie Vacation' yourself
Level 1 Starting
BCC: We have completed the stage [toot].
BCC: We have completed the stage [guild].
BCC: We have completed the stage [knob].
BCC: We have completed the stage [pantry].
BCC: levelMe(5, true) called.
Level 2 Starting
You acquire an item: Evilometer
BCC: We have completed the stage [spookyforest].
BCC: levelMe(8, true) called.
Level 3 Starting
BCC: We have completed the stage [tavern].
BCC: levelMe(13, true) called.
Level 4 Starting
BCC: We have completed the stage [bats1].
BCC: We have completed the stage [meatcar].
BCC: We have completed the stage [bats2].
BCC: We have completed the stage [8bit].
BCC: levelMe(20, true) called.
Level 5 Starting
BCC: We have not completed the stage [knobking].
BCC: Maximizing ''
Maximizing...
48 combinations checked, best score 81.5
BCC: Getting perfumed up for the King
Putting on outfit: Knob Goblin Harem Girl Disguise
Equipment changed.
Mood swing complete.
Visit to Knob: Cobb's Knob Harem in progress...
[233] Cobb's Knob Harem
Encounter: Cobb's Knob lab key
You acquire an item: Cobb's Knob lab key
Visit to Knob: Cobb's Knob Harem in progress...
[233] Cobb's Knob Harem
Encounter: Plucked
You lose 3 hit points
You acquire an effect: Knob Goblin Perfume (duration: 1 Adventure)
Conditions not satisfied after 1 adventure.
BCC: You aborted, so so am I. This abort may have been caused by a rogue condition not being met. If this is unexpected, please paste the CLI output, as well as the results of typing 'condition check' without the quotes, into the mafia CLI window now.
> call scripts\bumcheekascend v0.38.ash
******************
Ascending Starting
******************
Autoselling items to NPCs...
You gain 2,000 Meat
Items sold.
Doing a check for Telescope Items
BCC: Please get barbed-wire fence for telescope part 7 from 'Moxie Vacation' yourself
Level 1 Starting
BCC: We have completed the stage [toot].
BCC: We have completed the stage [guild].
BCC: We have completed the stage [knob].
BCC: We have completed the stage [pantry].
BCC: levelMe(5, true) called.
Level 2 Starting
BCC: We have completed the stage [spookyforest].
BCC: levelMe(8, true) called.
Level 3 Starting
BCC: We have completed the stage [tavern].
BCC: levelMe(13, true) called.
Level 4 Starting
BCC: We have completed the stage [bats1].
BCC: We have completed the stage [meatcar].
BCC: We have completed the stage [bats2].
BCC: We have completed the stage [8bit].
BCC: levelMe(20, true) called.
Level 5 Starting
BCC: We have not completed the stage [knobking].
BCC: We have completed the stage [knobking] and need to set it as so.
bcasc_stage_knobking => 85
BCC: We have completed the stage [knobking].
BCC: We have completed the stage [dinghy].
BCC: We have completed the stage [manorbilliards].
BCC: levelMe(29, true) called.
Level 6 Starting
BCC: We have completed the stage [friars].
BCC: We have completed the stage [knobking].
Putting on outfit: Knob Goblin Elite Guard Uniform
Equipment changed.
BCC: Adventuring once to learn it's FARQUAR. Surely you'd remember this when you reincarnate.
Visit to Knob: Cobb's Knob Barracks in progress...
[235] Cobb's Knob Barracks
Encounter: It's Time to Play... Password!
Conditions not satisfied after 1 adventure.
print("BCC: Using a default stat familiar.", "purple");
//Now either we have neither of the above, or we have enough spleen today.
if (have_trendy_familiar($familiar[Frumious Bandersnatch]) && my_path() != "Bees Hate You") {
use_familiar($familiar[Frumious Bandersnatch]);
return true;
} else if (have_trendy_familiar($familiar[Li'l Xenomorph])) {
use_familiar($familiar[Li'l Xenomorph]);
return true;
} else if (have_trendy_familiar($familiar[Tickle-Me Emilio])) {
use_familiar($familiar[Tickle-Me Emilio]);
return true;
} else if (have_trendy_familiar($familiar[Smiling Rat])) {
use_familiar($familiar[Smiling Rat]);
return true;
} else if (my_path() != "Bees Hate You") {
use_familiar($familiar[Blood-Faced Volleyball]);
return true;
}
}
If you want to use the Emilio instead of the rat you could always just change "smiling rat" to "tickle-me emilio". That said, I think that the boots is probably best suited for use as a CCS (SmartStasis does this in the latest version) and the script uses no free runaways so far, but that could change I guess.I've never used them much for anything so I'm not the one who'ld be writing that code since I have no idea when and where to use it.