Revision 9 does this:
1) Bug: If you visit a beach with known uncommon tiles and twinkles, if all the twinkles are previously known, instead of visiting an active known twinkle - and getting an uncommon reward - we might visit an already combed known twinkle. I fixed that.
2) I added the ability to merge newly discovered (since last release) uncommon tiles into the known uncommon tiles, thus preparing them for release.
3) I submitted updated tiles.rare.seen.json and tiles.uncommon.new.json data files.
Current state of my spading:
Code:
Unvisited twinkle tiles: 0
Known rare tiles: 849
Verified rare tiles: 18
Erroneous rare tiles: 0
New rare tiles: 1
Known uncommon tiles: 9805
New uncommon tiles: 0
Last minutes down the beach spaded: 2993
Beaches with rare tiles: 807
Beaches with uncommon tiles: 2759
Beaches with unvisited twinkles: 0
I'm spading about 500 tiles a day.
Another two weeks or so and I will have visited all 1-10000 minutes down the beach and will have discovered the vast majority of uncommon tiles.
(The only missing ones will be those that were already combed when a combo user - or one of the people hoarding their own rare tiles - have already combed a rare tile and subsequent visits have combed an uncommon one.)
I'll be making a pass through all 10,000 beaches once a week or so, thereafter.
I hope to beat out some of those aforementioned rare-combers and either verify known rare tiles or discover new ones.