Spading for AWoL spells:
Pistolwhip: stuns and deals sixgun damage
Cowcall: Deal (62-70) + (0.4 * Mysticality) + min(turns of Cowrruption remaining, 100) Spooky Damage to your opponent
Lavafava: Deals two hits of (4-5)+floor(0.1*Mys) Hot Damage, each hit hard capped at 50 and rolled separately
Pungent Mung: Deals (sixgun damage)+(10-15)+(0.5*Mys) Stench Damage, the stench damage is hard capped at 100
Beanstorm: Deals two different elemental hits of (20-30)+(0.25*Mys), uncapped
Shoot: Does sixgun damage.
Fan Hammer: Does sixgun damage three times.
Bad Medicine: Delevels monster attack and defense by ( 10 + Medicine Level ) %. This can exceed 100% with a Medicine level greater than 90.
Good Medicine: Gain HP equal to 10 * current medicine level, and staggers opponent.
sixgun damage: (by weapon holstered)
Code:
switch(holstered) {
case $item[Pecos Dave's sixgun]:
return 50:
case $item[hamethyst-handled sixgun]:
case $item[baconstone-handled sixgun]:
case $item[porquoise-handled sixgun]:
case $item[custom sixgun]:
return 35:
case $item[makeshift sixgun]:
return 25:
case $item[reliable sixgun]:
return 20;
case $item[rinky-dink sixgun]:
return 15;
case $item[toy sixgun]:
return 5;
}
That damage is increased by Well-Oiled Guns. How much?
To support this I believe that mafia needs to track hostered gun, medicine level and venom level. Is that correct? Anything else needed?