I have a brand spanking new computer, and haven't set up TortoiseSVN yet, but once I do we shall have us some cowpunching auto-hits.
Also, let me re-ask a question from a while back: when fighting the NS, how can you determine whether or not the mirror was broken?
And now, ladies and gentlemen, for some assorted responses to posts:
@Bale: I think I remember why I didn't want to add a "once" field -- it was a design consideration to encourage certain algorithm types over others. If you are using BatBrain as intended, you don't deal with specific ID names and instead enqueue or perform actions based on results criteria, and once-only items will not be present in
opts[] if you have either performed or enqueued the action. But as it happened, SS needed to know the once information to avoid submitting with repeats. I'll sit on this a bit more, but I'm close to being persuaded.
@Magus_Prime: SS actually has rather thorough support for mayflies, so I'm a bit surprised by your report. Note this bit at the top of the function:
PHP:
boolean should_mayfly() { // TODO: make this return an advevent
if (!have_equipped($item[mayfly bait necklace]) || to_int(get_property("_mayflySummons")) == 30) return false;
switch (where.zone) {
case "Dreadsylvania": // Freddies!
case "Twitch": // Chroner!
case "Spring Break Beach": // Beach Bucks!
case "Conspiracy Island": // Coinspiracy!
case "That 70s Volcano": // Volcoinos!
case "Dinseylandfill": return true; // Fun Funds!
}
I note that The Glaciest hasn't been added yet, but other charter zones should all be using your mayflies like mad. I've added the Glaciest locally and will update it when I can. Did you only encounter this issue in the Glaciest, or is there a larger problem here?
@heeheehee: Thanks for the BatBrain-relevance-specific monster spading reports! However, the physical resistance information goes in mafia now, not batfactors. I note that as it seems you have commit access, you might add that information in yourself.
@Theraze: I haven't done the scrolls sidequest in quite some time but I suppose I could have another go of it, to try to make scroll support native to SS. There is presently no special handling for scrolls. You could try deleting the damage-to-profit check from the auto-funk code and see if that fixes it for you.
@Bale again: I'd suggest requesting
medicineLevel and
venomLevel properties, and a "Sixgun Damage" numeric modifier (similar to the "Song Duration" modifier for accordions). Then we should be able to fully support all that stuff.