quechanmok
New member
Mafia r11618 changes the names of the basement monsters to match the names given in the Monster Manuel. This patch updates BatBrain accordingly.
How do I use the patch?
Mafia r11618 changes the names of the basement monsters to match the names given in the Monster Manuel. This patch updates BatBrain accordingly.
The problem should go away if you get at least 1 zombie in your horde. The problem is that my_maxmp will be the same as my_mp in a zombie run and with 0 zombies both will be 0.
r11624 | lostcalpolydude | 2012-11-14 06:34:40 +0000 (Wed, 14 Nov 2012) | 1 line
Recognize monsters whose names appear to start with "The " when it isn't actually part of the monster's name
Bad monster value: "the naughty sorceress" (BatBrain.ash, line 847)
Bad monster value: "the spaghetti demon" (BatBrain.ash, line 1175)
Bad monster value: "the naughty sorceress" (BatBrain.ash, line 1217)
case $monster[pop-and-lock raver]: if (!have_skill($skill[pop and lock it]) && have_skill($skill[gothy handwave]) &&
!happened($skill[gothy handwave]) && contains_text(action,"[B]spastic and jerky[/B]") && my_stat("mp") > 0)
return act(use_skill($skill[gothy handwave])); break;
case $monster[pop-and-lock raver]: if (!have_skill($skill[pop and lock it]) && have_skill($skill[gothy handwave]) &&
!happened($skill[gothy handwave]))
res.append("if match \"[B]spastic and jerky[/B]\"; skill 49; endif; "); break;
That seems like something that mafia should fix. Do The Lost Glasses reduce the initial defense by 15% or the current "effective" defense?
That said, would it make sense to use the same technique used for Infectious Bite for Stringozzi Serpent?
Also, any reason why you removed the auto-hit code for the zombie skills and bear skills that auto-hit?
I'm fairly sure all skills are assumed to auto-hit unless explicitly coded otherwise...? Are you seeing otherwise?
case $monster[battlie knight ghost]:
case $monster[claybender sorcerer ghost]:
case $monster[dusken raider ghost]:
case $monster[space tourist explorer ghost]:
case $monster[whatsian commando ghost]:
case $monster[snow queen]:
case $monster[chalkdust wraith]:
case $monster[ancient protector spirit]:
case $monster[Protector Spectre]:
case $monster[sexy sorority ghost]:
case $monster[ghost miner]: mres[$element[none]] = 1; break;