autoscend - a sl_ascend fork/continuation

running into the following for 'Zombie Slayer'.. is there a known workaround? (basically its saying can't use familiar and quitting)
Thanks!
Code:
[DEBUG] lookupFamiliarDatafile is checking for type    [drop]
Preference auto_lastFamiliarLookupType changed from regen    to drop
[DEBUG] Could not find any "drop" type    familiars!
[DEBUG] lookupFamiliarDatafile is    checking for type [stat]
Preference auto_lastFamiliarLookupType    changed from drop to stat
[DEBUG] Could not find    any "stat" type familiars!
[DEBUG]    lookupFamiliarDatafile is checking for type [regen]
Preference    auto_lastFamiliarLookupType changed from stat to regen
[DEBUG]    Could not find any "regen" type familiars!
void    preAdvUpdateFamiliar failed because property auto_familiarChoice is empty    for some reason
Stack trace:
  at preAdvUpdateFamiliar    (auto_familiar.ash:777)
  at auto_pre_adventure (auto_pre_adv.ash:208)
  at    main (auto_pre_adv.ash:1059)
[ERROR] Error running    auto_pre_adv.ash, setting auto_interrupt=true
Preference    auto_interrupt changed from false to true
Preference auto_interrupt    changed from true to false
logPreferenceChange => false
Preference    logPreferenceChange changed from true to false
logPreferenceChangeFilter    =>
printStackOnAbort => false
afterAdventureScript =>
autoSatisfyWithCoinmasters    => false
autoSatisfyWithNPCs => false
betweenBattleScript =>
breakableHandling    => 1
choiceAdventureScript =>
dontStopForCounters => false
hpAutoRecoveryTarget    => 1.0
lastChanceThreshold => 100
maximizerCombinationLimit =>    0
maximizerMRUSize => 5
mpAutoRecoveryTarget => 0.3
promptAboutCrafting    => 1
spadingScript =>
auto_interrupt    detected and aborting, auto_interrupt disabled.
 
Last edited:
Back
Top