autoscend - a sl_ascend fork/continuation

I seem to have found a disco nap/skill recovery bug... A stream of duplicated message of the following 4 lines leading to autoscend halting:
[DEBUG] Recalculating cached restore objective values.
[INFO] Using skill disco nap as restore.
[INFO] Target mp => 8 - Considering restore options at 88/126 HP with 5/140 MP
[INFO] Active Negative Effects => []
...
[DEBUG] Recalculating cached restore objective values.
[ERROR] Error running auto_pre_adv.ash, setting auto_interrupt=true

There seems to be straightforward - disco nap shouldn't be an option to try to cast when there's less than 8 mana because it's an 8 mana spell. Line 1598 in autoscend/auto_restore.ash seems to check the mana cost but its looping to try the same skill until it errors out rather than moving on to the next restoration option.

In case you're wondering why it's trying to use that spell to recover MP. It's at 5/140 and wants to get to 8. Disco nap is usually for healing hitpoints not increasing mana but when wielding the April Shower Thoughts Shield it will provide mana for 5 casts. Manually buying a potion from Doc Galactik and then doing a disco nap recovered 40MP.
 
I can't speak for the devs, only offer a couple of comments from sporadically using it through a couple of changes of maintainers.

The shield/weapon issue may be a KoLmafia bug or it may be autoscend's decision to use a maximizer string that doesn't actually need a weapon to be satisfied. There has been a fair amount of work to find a repeatable case where the decision not to equip a weapon is incorrect.

There is a preference that can be set to not abort when restoration fails. I discovered it when the wall of text that is displayed when there is a "planned" exit mentioned preferences. One ignored failures for "today" and the other ignored failures for the run.

In the early days having Saucegyser perm'd was a requirement for running the script. It is quite possible that choosing skills based upon efficiency was never a consideration and still isn't.

As I understand it the primary goal to autoscend farming is to gain experience and level up. If you can suggest places to level up that have the same experience gain but drop more meat I'm sure the suggestion would be considered. But trading off experience to gain meat is probably not in keeping with the project's goals.

The Tower behavior can probably be explained by choosing speed over efficiency.

In general once I find autoscend doing something I would do differently my solution is to sacrifice "auto" and stop it and do things my way. This often includes using an astral item or a familiar that has some HP/MP regeneration as well as doing the Artist or Galactic quests to deal worth meat. Once the Harem Girl outfit is available there is 500 meat per day at a cost of one adventure and I have been known to manually do the king using the girl outfit and not the elite outfit.
 
- On the shield/weapon issue and disco nap issues, I have PRs that may fix/definitely fix, just need them to be approved.
- Did you set auto_ignoreRestoreFailure to true? That might help with your stopping due to out of mana issues
- Autoscend should generally prefer Saucestorm over Saucegeyser (if you have both permed) so if you can point to a specific instance where it is using Saucegeyser, please let us know.
- We used to always go booze first, then food, but that has since been modified to be the best available food/drink. I might consider manually pulling a decent food to get you over that hump. OR even better, manually pull an MMM-brrr Mouthwash and maybe some other cold res related items and bypass a lot of the early levels which might help with some of your issues
- Not sure what farming you are referring to as autoscend is strictly an auto-ascension script. Do you mean powerlevelling? In which case we really only care about getting you to the next level
- We do calculate how many turns are required for the tower and report it out at the end of the day. I don't think that ending an ascension with a large amount of meat is necessarily an inefficiency. I would agree that the items we pull in an ascension aren't 100% optimized to your experience, but they are generally useful. If you have specific recommendations, please let us know
- Before I had all the perms and a full standard suite of IOTMs I also did the galaktik quest because it reduced the cost of healing via Galaktik. I don't think that is necessarily something to program in, but I suppose it could be once a certain amount of failures is hit? One thing I've wanted to do that

Could regen be better for low-shiny/low-skill progression users? Probably. Will it get better with time for you, assuming you don't have a lot of perms/IOTMs? Definitely. When I came back to the game in 2020 after ~11 years out of it, autoscend was doing 5-6 day HC standard runs. Now it does 2 day standards and that is strictly because of progression. Has autoscend become more efficient too? Yes, but not 3-4 days more efficient.
 
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