[3355] Fernswarthy's Basement (Level 430)
Encounter: Got Silk?/Leather is Betther
You gain 905 Mysteriousness
You gain a Mysticality point!
Basement level 446: Hot & Spooky Elemental Resistance Test
Maximizing...
17640 combinations checked, best score 96.14
Putting on nurse's hat...
Equipment changed.
Wielding lawn dart...
Equipment changed.
Holding lawn dart...
Equipment changed.
Putting on sea salt scrubs...
Equipment changed.
Putting on double-ice britches...
Equipment changed.
Putting on plexiglass pinky ring...
Equipment changed.
Putting on V for Vivala mask...
Equipment changed.
Putting on hopping socks...
Equipment changed.
Putting on lawn dart...
Equipment changed.
Using 1 phial of hotness...
You acquire an effect: Hotform (duration: 15 Adventures)
Finished using 1 phial of hotness.
Maximizing...
480 combinations checked, best score 96.1
Putting on sugar shorts...
Equipment changed.
unable to pass elemental test, quitting
mpAutoRecoveryTarget => 0.4
Basement sucessfully automated for 16 out of 28 adventures.
> call scripts\autoBasement.ash
Initializing items and effects...
Items and effects initialization complete!
Validating adventure sequence...
No location selected.
Caching outfits...
Putting on outfit: Mysticality
You're already wearing as much of that outfit as you can.
Putting on outfit: +Monster Level
> call scripts\autoBasement.ash
Initializing items and effects...
Items and effects initialization complete!
Caching outfits...
Putting on outfit: Mysticality
You only put on part of that outfit.
I think that would be good... my suggestion is currently setting it to .0001 or even less. HP is great if you can't get more resistance, but the more you can resist, the cheaper the adventure should be.
that doesnt look like it's using the modifier, it looks like maybe it's equipping the saved outfit. I've had this happen before and it's been an issue where it wanted me to have a sugar chapeau or something that i don't currently have available. my solution is always to remove the outfit definition and let the script use the modifier to redefine it. that seems to work every time.
that's exactly what seems to be happening. I've been trying to fool the modifier, but it's not working. The script keeps evoking the modifier, and the modifier is crashing the script. As far as my previous post about the "+monster level", the contents of the outfit are mute. My point was, I was trying to change my outfit to something different, so the script/mafia could change my outfit BACK to "myst"...
The information I previously posted was straight from the CLI. There's no crash report to post.
-Paz
What are the content of your outfits that seem to be giving the problem?