Captain Kirk
Member
Hey guys I have an update to this script that I think you will all want:
1) Rogue Program has been added as an item drop familiar
2) I added a new variable "autoBasement_combat_outfit" which if set to true
* ignores the autoBasement_combat_equipment
* Equips whatever outfit you save as "Damage" before a combat.
(The reason this was needed was that there is some equipment you can specify that seems to break modifier maximizer -- in particular the special sauce glove,
Also, by not maximizing a Damage outfit everytime, you are saving a lot of time).
1) Rogue Program has been added as an item drop familiar
2) I added a new variable "autoBasement_combat_outfit" which if set to true
* ignores the autoBasement_combat_equipment
* Equips whatever outfit you save as "Damage" before a combat.
(The reason this was needed was that there is some equipment you can specify that seems to break modifier maximizer -- in particular the special sauce glove,
Also, by not maximizing a Damage outfit everytime, you are saving a lot of time).