Any script requests?

(Don't take the following too seriously... :p)

If you've got nothing else on your plate...

I'd love a chat interface script.

What I mean is something that parses chat, and responds to System Announcements, New Mail Notifications, PMs, and such.

I started to ponder it, and realised with the work required for that - I might as well write my own program (and I'm not quite that bored yet).
 

Spiny

Member
(Don't take the following too seriously... :p)

If you've got nothing else on your plate...

I'd love a chat interface script.

What I mean is something that parses chat, and responds to System Announcements, New Mail Notifications, PMs, and such.

I started to ponder it, and realised with the work required for that - I might as well write my own program (and I'm not quite that bored yet).

I think PyKol would help you more than an ash script for this purpose. At least it already has modules for that, chatbot and wadbot operate off it. And there's a module for some version of Eliza as well. But of course you'd need to have knowledge of Python to effectively work the script into something that works for you.

-Spiny
 
I think PyKol would help you more than an ash script for this purpose. At least it already has modules for that, chatbot and wadbot operate off it. And there's a module for some version of Eliza as well. But of course you'd need to have knowledge of Python to effectively work the script into something that works for you.

-Spiny

Huh.

I'd never heard of it. KoL Forum thread for those interested.
 
(Don't take the following too seriously... :p)

If you've got nothing else on your plate...

I'd love a chat interface script.

What I mean is something that parses chat, and responds to System Announcements, New Mail Notifications, PMs, and such.

I started to ponder it, and realised with the work required for that - I might as well write my own program (and I'm not quite that bored yet).

As much as I love Python (It's an awesome language :D) I don't think I have quite enough time to do that right now. Though if you want to start working on it, I'd be happy to help where I can.
 

mredge73

Member
I had an idea that I haven't had the time to build.
I was thinking of building a clan bot that served as a gambling bot. A bot that would donate house winnings to the stash. Even build one that works like the meat making game in the casino but donates the cut to the clan instead of sinking meat out of the kingdom. Or just one that does coin flip bets, etc. The objective is to have the clan make meat off casino and be fun and fair enough for them to choose it over the KOL casino. This is just an idea, but it is not very hard to do. Does ash have access to a random number generator? Because if not this would be impossible...
 

mredge73

Member
Here is another one.
A fairly generic vacation.ash. This would be something that resembles a farming script but can be set to gain experience instead or other things. Something that could be auto run while I am on vacation or don't have time to play the game.
 
I had an idea that I haven't had the time to build.
I was thinking of building a clan bot that served as a gambling bot. A bot that would donate house winnings to the stash. Even build one that works like the meat making game in the casino but donates the cut to the clan instead of sinking meat out of the kingdom. Or just one that does coin flip bets, etc. The objective is to have the clan make meat off casino and be fun and fair enough for them to choose it over the KOL casino. This is just an idea, but it is not very hard to do. Does ash have access to a random number generator? Because if not this would be impossible...

That sounds interesting, I'll look into that and see if it seems do-able.

Here is another one.
A fairly generic vacation.ash. This would be something that resembles a farming script but can be set to gain experience instead or other things. Something that could be auto run while I am on vacation or don't have time to play the game.
Actually, if configured properly my farming script would work quite nicely for that. It allows the user to customize pretty much everything (outfit, buffs, items to use, where to adventure, etc) It might take a little work to configure, but it should work pretty well for that. Here it is: http://kolmafia.us/showthread.php?t=2444 Give it a try if you have the time.
 
I'm not familiar with how the casino works and I'm too drunk to try it out now, so I'll try it out some time when I'm less drunk and then see what I can do about a casino bot script
 

zarqon

Well-known member
Write a CCS consult script for fighting physically resistant monsters!

It presents a lot of interesting challenges. You can import FTF for starters.
 

Bale

Minion
That is interesting... I was just starting to think of writing a FinishIt consult script to run after SmartStasis... just because I'm tired of having to change my CCS from time to time and SmartStasis is a perfect start for almost every situation.

Suddenly you remind me that I hadn't even thought about the problems of dealing with physically resistant monsters. Well, FinishIt is still just a idea in the back of my head...
 

jameZ

New member
Is there a script that that plants and harvests mushrooms for you? I fail at mushroom farming. I was just wondering if there was anything out there
 

Spiny

Member
Is there a script that that plants and harvests mushrooms for you? I fail at mushroom farming. I was just wondering if there was anything out there

Mafia itself has a "Mushroom Plot" tool. You need to set up/load a mushroom planting script. The script will run daily so long as "plant mushrooms" is enabled in your breakfast options. Disabling breakfast does not stop mushrooms from being planted, at least not in my experience. So if you want to change planting scripts (and your current script loops itself), you'll have to make sure to deselect "Plant Mushrooms." When I was doing mushrooms, I set up my script plot to follow my preferred option from those listed on this site: http://subjunctive.net/kol/MushroomFarming.html

Hope that helps.
-Spiny
 

cakyrespa

Member
That is interesting... I was just starting to think of writing a FinishIt consult script to run after SmartStasis... just because I'm tired of having to change my CCS from time to time and SmartStasis is a perfect start for almost every situation.

Suddenly you remind me that I hadn't even thought about the problems of dealing with physically resistant monsters. Well, FinishIt is still just a idea in the back of my head...

If you want a semi-silly way of dealing with it, there is my custom combat script (I haven't really cleaned it up). It handles most of the physical resistant and high hit point creatures, but mostly uses things I have available in my adventures (divine favors), but I has some support for other items.

My future plans was to integrate it into CakeLib since I'm adding formulas for divine favor damage, elemental damage on the love songs, and other things into that mix. And it gives me a single point to add that data entry (which is what CakeLib basically is). But, as it stands, it has a semi-useful approach and pretty much kills the nasty fights for me.

As you can see, I use it for the Wossname fights for me. Nothing like amber funkslinging divine favors. :D
 

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