the_great_cow_guru
Member
If you want a semi-silly way of dealing with it, there is my custom combat script (I haven't really cleaned it up). It handles most of the physical resistant and high hit point creatures, but mostly uses things I have available in my adventures (divine favors), but I has some support for other items.
My future plans was to integrate it into CakeLib since I'm adding formulas for divine favor damage, elemental damage on the love songs, and other things into that mix. And it gives me a single point to add that data entry (which is what CakeLib basically is). But, as it stands, it has a semi-useful approach and pretty much kills the nasty fights for me.
As you can see, I use it for the Wossname fights for me. Nothing like amber funkslinging divine favors.
thanks caky, i'm sure that'll help when i'm trying to write my own one.
ok guys, so here's what i was thinking for steps (and i don't know how do-able these steps are, or if i'm missing some steps, so tell me what you think)
- ftf
- get the monsters resistance and weakness info
- calculate how much damage you'll do by just attacking (based on the outfit you're wearing and taking into account the monster's weakness, also factor in phials and wad/nugget effects)
- calculate how much damage you'll do by casting spells (taking into account the monster's weakness)
- figure out which combat items you have from a list of items the script is allowed to use, calculate how much damage they will do (taking into account the monster's weakness)
- determine which method will deal the most damage
- add in expected damage from your familiar
- if your best option does at least some minimum amount of damage, go with that option
- otherwise cleesh
- if cleesh fails, run