Page 216 of 216 FirstFirst ... 116 166 206 214 215 216
Results 2,151 to 2,160 of 2160

Thread: BatBrain -- a central nervous system for consult scripts

  1. #2151
    Senior Member AlbinoRhino's Avatar
    Join Date
    May 2008
    Posts
    866

    Default

    Not sure what BRC stands for?
    Originally Posted by zarqon View Post
    bottle-rocket crossbow?

  2. #2152
    Senior Member zarqon's Avatar
    Join Date
    Nov 2007
    Location
    Seoul, Korea
    Posts
    3,618

    Default

    Aha! That would be it.

    All the above have been added, along with 15 more effect/equipment sources of passive/retaliation damage.
    Sig by JakAtk
    My scripts: Prefref Plus | Skillref Plus | One-Click Wossna | Om*****st (??) | Psychose-a-Matic | RandBot
    Combat suite: Best Between Battle | Mercenary Mood | SmartStasis | BatMan | BatMan RE
    For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | Drag-n-Drop Inventories | CanAdv | Script Registry | Map Manager
    If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!

  3. #2153
    Senior Member
    Join Date
    Apr 2018
    Posts
    133

    Default

    BatBrain treats everything as an event, right? Should you put Slime Tube item engulfing on a mutex? That can only happen once per combat, after all.

  4. #2154
    Senior Member
    Join Date
    Apr 2018
    Posts
    133

    Default

    By the way, this sounds like a lot of straightforward tedium. Want any help? If the work is split up, it could be done in no time.

    After all, not all of this require making design choices: most of these will consist of finding numbers on the wiki and converting them to a spread.

  5. #2155
    Developer
    Join Date
    Aug 2009
    Posts
    2,822

    Default

    Iím not sure Olfaction and such are actually mutually exclusive: some of them just need you to not have On the Trail. I might be wrong, though.

    It has recently been confirmed (on the Speed Ascension podcast by yojimbos_law) that Gallapagosian Mating Call has an effect that stacks with On the Trail, by the way, and he even spelled out the mechanics. So add that to the to-do list, I suppose.
    Originally Posted by Saklad5 View Post
    Olfaction and odor extractor both provide On the Trail, so that's correct to consider them as mutually exclusive.

    Aside: Most modern sources just add copies to the zone (e.g. nosy nose = +1 copy; make friends = +3 copies); Olfaction is special in that it also removes queue rejection. I think creamfaction does too, but it's been a while since I last checked.

  6. #2156
    Developer
    Join Date
    Apr 2010
    Posts
    4,928

    Default

    According to AreaCombatData.java, Olfaction adds 3, Nosy Nose adds 1, Gallapagos adds 1, Creamstaff adds 2, Make Friends adds 3, Curse of Stench adds 3, Long Con adds 3, Offer Latte needs spading.

    According to AdventureQueueDatabase.java, only Olfaction and Long Con remove queue rejection.

  7. #2157
    Senior Member zarqon's Avatar
    Join Date
    Nov 2007
    Location
    Seoul, Korea
    Posts
    3,618

    Default

    Once per combat stuff is already indicated with the "once" keyword. The new keyword is to identify groups of actions where only one can happen per fight.

    And thanks for your offer to help! If you're serious about helping, we are presently missing a fair number of familiars (I haven't added a familiar myself in years I don't think) and Crown of Thrones information. The data file is publicly editable on the Map Manager. Check out the batfactors documentation (type "ashwiki batfactors" in your CLI) for how to add stuff. We only care about things that happen during combat, not before (so no barrrnacle-types) or after (no ghoul/fairly/Leprechaun types). If anything's too complicated to be handled by BatBrain's keywords, make a note using the "!!" keyword. Thanks!
    Sig by JakAtk
    My scripts: Prefref Plus | Skillref Plus | One-Click Wossna | Om*****st (??) | Psychose-a-Matic | RandBot
    Combat suite: Best Between Battle | Mercenary Mood | SmartStasis | BatMan | BatMan RE
    For script authors: ASH Wiki | ZLib | BatBrain | CLI Links | Drag-n-Drop Inventories | CanAdv | Script Registry | Map Manager
    If you appreciate my work, help me become BAT KING OF THE WORLD! Thanks to all donators!

  8. #2158
    Senior Member
    Join Date
    Feb 2010
    Posts
    990

    Default

    This, BatBrain giving up after the combat ends while in a SmartStasis loop, happens occasionally and I'm not sure why:

    Code:
    [18079] The X-32-F Combat Training Snowman
    Encounter: the X-32-F Combat Training Snowman
    Round 0: Arbos wins initiative!
    You acquire an effect: Bad Haircut (1)
    Round 1: Arbos casts SING ALONG!
    Round 2: You lose 3 hit points
    Round 2: You lose 3 hit points
    Round 2: You lose 3 hit points
    Round 2: You lose 2 hit points
    Round 2: You lose 1 hit point
    Round 2: Arbos casts POCKET CRUMBS!
    Round 3: X-32-F Combat Training Snowman drops 6 attack power.
    Round 3: X-32-F Combat Training Snowman drops 9 defense.
    You acquire an item: high-calorie sugar substitute
    Round 3: Linus climbs up and sits on your shoulder, and hands you some Meat. Huh, where did he find that?
    You gain 72 Meat.
    Round 3: Arbos casts EXTRACT!
    You acquire an item: Source essence
    Round 4: You lose 3 hit points
    Round 4: You lose 3 hit points
    Round 4: You lose 3 hit points
    Round 4: You lose 1 hit point
    Round 4: You lose 1 hit point
    Round 4: Arbos executes a macro!
    Round 4: Arbos uses the Rain-Doh indigo cup!
    Round 5: You gain 844 hit points
    Round 5: Arbos uses the nasty-smelling moss and uses the spectre scepter!
    Round 6: You gain 27 hit points
    Round 6: X-32-F Combat Training Snowman drops 2 attack power.
    Round 6: Arbos executes a macro!
    Round 6: Arbos uses the spectre scepter!
    Round 7: X-32-F Combat Training Snowman drops 2 attack power.
    Round 7: You lose 3 hit points
    Round 7: You lose 3 hit points
    Round 7: You lose 3 hit points
    Round 7: You lose 1 hit point
    Round 7: You lose 1 hit point
    Round 7: Arbos executes a macro!
    Round 7: Arbos uses the spectre scepter!
    Round 8: X-32-F Combat Training Snowman takes 10 damage.
    Round 8: You lose 3 hit points
    Round 8: You lose 3 hit points
    Round 8: You lose 3 hit points
    Round 8: You lose 1 hit point
    Round 8: You lose 1 hit point
    Round 8: Arbos executes a macro!
    Round 8: Arbos uses the spectre scepter!
    Round 9: X-32-F Combat Training Snowman drops 1 attack power.
    Round 9: X-32-F Combat Training Snowman drops 2 defense.
    Round 9: You lose 3 hit points
    Round 9: You lose 2 hit points
    Round 9: You lose 3 hit points
    Round 9: You lose 1 hit point
    Round 9: You lose 1 hit point
    Round 9: Arbos executes a macro!
    Round 9: Arbos uses the spectre scepter!
    Round 10: You gain 5 hit points
    Round 10: You lose 3 hit points
    Round 10: You lose 2 hit points
    Round 10: You lose 3 hit points
    Round 10: You lose 1 hit point
    Round 10: You lose 1 hit point
    Round 10: Arbos executes a macro!
    Round 10: Arbos uses the spectre scepter!
    Round 11: X-32-F Combat Training Snowman drops 1 attack power.
    Round 11: X-32-F Combat Training Snowman drops 1 defense.
    Round 11: You lose 3 hit points
    Round 11: You lose 3 hit points
    Round 11: You lose 3 hit points
    Round 11: You lose 1 hit point
    Round 11: You lose 1 hit point
    Round 11: Arbos executes a macro!
    Round 11: Arbos uses the spectre scepter!
    Round 12: X-32-F Combat Training Snowman drops 2 attack power.
    Round 12: You lose 3 hit points
    Round 12: You lose 3 hit points
    Round 12: You lose 3 hit points
    Round 12: You lose 1 hit point
    Round 12: You lose 1 hit point
    Round 12: Arbos executes a macro!
    Round 12: Arbos uses the spectre scepter!
    Round 13: You gain 5 hit points
    Round 13: You lose 3 hit points
    Round 13: You lose 3 hit points
    Round 13: You lose 3 hit points
    Round 13: You lose 1 hit point
    Round 13: You lose 1 hit point
    Round 13: Arbos executes a macro!
    Round 13: Arbos uses the spectre scepter!
    Round 14: X-32-F Combat Training Snowman takes 11 damage.
    Round 14: You lose 3 hit points
    Round 14: You lose 3 hit points
    Round 14: You lose 3 hit points
    Round 14: You lose 1 hit point
    Round 14: You lose 1 hit point
    Round 14: Arbos executes a macro!
    Round 14: Arbos uses the spectre scepter!
    Round 15: X-32-F Combat Training Snowman drops 2 attack power.
    Round 15: You lose 3 hit points
    Round 15: You lose 3 hit points
    Round 15: You lose 3 hit points
    Round 15: You lose 1 hit point
    Round 15: You lose 1 hit point
    Round 15: Arbos executes a macro!
    Round 15: Arbos casts SUMMON LOVE MOSQUITO!
    Round 16: X-32-F Combat Training Snowman takes 15 damage.
    Round 16: You gain 15 hit points
    Round 16: Arbos uses the spectre scepter!
    Round 17: You lose 3 hit points
    Round 17: You lose 3 hit points
    Round 17: You lose 3 hit points
    Round 17: You lose 1 hit point
    Round 17: You lose 1 hit point
    Round 17: Arbos uses the spectre scepter!
    Round 18: X-32-F Combat Training Snowman drops 2 attack power.
    Round 18: X-32-F Combat Training Snowman drops 1 defense.
    Round 18: You lose 2 hit points
    Round 18: You lose 3 hit points
    Round 18: You lose 3 hit points
    Round 18: You lose 1 hit point
    Round 18: You lose 1 hit point
    Round 18: Arbos uses the spectre scepter!
    Round 19: X-32-F Combat Training Snowman takes 11 damage.
    Round 19: You lose 3 hit points
    Round 19: You lose 3 hit points
    Round 19: You lose 3 hit points
    Round 19: You lose 1 hit point
    Round 19: You lose 1 hit point
    Round 19: Arbos uses the spectre scepter!
    Round 20: You gain 5 hit points
    Round 20: You lose 3 hit points
    Round 20: You lose 3 hit points
    Round 20: You lose 3 hit points
    Round 20: You lose 1 hit point
    Round 20: You lose 1 hit point
    Round 20: Arbos executes a macro!
    Round 20: Arbos uses the spectre scepter!
    Round 21: X-32-F Combat Training Snowman takes 24 damage.
    Round 21: You lose 2 hit points
    Round 21: You lose 3 hit points
    Round 21: You lose 3 hit points
    Round 21: You lose 1 hit point
    Round 21: You lose 1 hit point
    Round 21: Arbos executes a macro!
    Round 21: Arbos uses the spectre scepter!
    Round 22: X-32-F Combat Training Snowman takes 22 damage.
    Round 22: You lose 3 hit points
    Round 22: You lose 3 hit points
    Round 22: You lose 3 hit points
    Round 22: You lose 1 hit point
    Round 22: You lose 1 hit point
    Round 22: Arbos executes a macro!
    Round 22: Arbos uses the spectre scepter!
    Round 23: X-32-F Combat Training Snowman takes 20 damage.
    Round 23: You lose 3 hit points
    Round 23: You lose 3 hit points
    Round 23: You lose 3 hit points
    Round 23: You lose 1 hit point
    Round 23: You lose 1 hit point
    Round 23: Arbos executes a macro!
    Round 23: Arbos uses the porquoise-handled sixgun and uses the spectre scepter!
    Round 24: X-32-F Combat Training Snowman takes 43 damage.
    Round 24: You gain 26 Muscularity Points
    Round 24: X-32-F Combat Training Snowman takes 11 damage.
    Round 24: You lose 3 hit points
    Round 24: You lose 3 hit points
    Round 24: You lose 3 hit points
    Round 24: You lose 1 hit point
    Round 24: You lose 1 hit point
    Round 24: Arbos uses the porquoise-handled sixgun and uses the spectre scepter!
    Round 25: X-32-F Combat Training Snowman takes 24 damage.
    Round 25: Arbos wins the fight!
    You acquire an item: iced plum wine
    After Battle: Linus shuffles around in his snow suit, helping you find extra stuff.
    After Battle: Linus sits on your fallen opponent's body, blows a smoke ring, and winks at you.
    You gain 426 Meat
    You gain 15 Meat.
    After Battle: You gain 13 Strongness
    After Battle: You gain 4 Magicalness
    After Battle: You gain 6 Chutzpah
    You won during stasis!
    You're on your own, partner.
    The last time this happened was weeks ago. Since I can't reproduce it with regularity running with higher levels of logging would be problematic.

    The constant is that it seems to happen only in the Snojo. Do you have any ideas?
    Last edited by Magus_Prime; 10-15-2018 at 10:01 PM.

  9. #2159
    Developer fronobulax's Avatar
    Join Date
    Feb 2009
    Location
    Central Virginia, USA
    Posts
    4,202

    Default

    I've seen this occasionally for a very long time. Since combat was finished I always took it as a misleading status message "You're on your own, partner." rather than a problem.

  10. #2160
    Senior Member
    Join Date
    Feb 2010
    Posts
    990

    Default

    The reason I mention it is that when it happens it stops automation.

Similar Threads

  1. Feature - Implemented random_attributes not being passed to consult scripts
    By DoctorRotelle in forum Bug Reports
    Replies: 7
    Last Post: 05-25-2015, 04:38 AM
  2. Replies: 25
    Last Post: 04-05-2015, 07:20 PM
  3. Feature - Implemented Duplicate scripts cause "not found" error for consult scripts
    By nightslide in forum Bug Reports
    Replies: 6
    Last Post: 06-10-2013, 07:07 PM
  4. Multiple consult scripts?
    By fxer in forum Scripting Discussion
    Replies: 2
    Last Post: 03-04-2013, 08:43 PM
  5. Passing variables to consult scripts from the ccs
    By Captain Kirk in forum Custom Combat Settings
    Replies: 0
    Last Post: 08-17-2008, 05:53 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •