Okay, should be fixed. Still, however, not tested.
Oh, wow. Quick turn around! Thanks. It seems to work fine now.
I was thinking about a few 'advanced' features that may be useful or that I might try to hack in locally anyway. Considering this script can be used for either power leveling, gear only caustic/skill runs, or buffed/slimeling runs.
1. As someone mentioned before, clesh config option to save on run away items at the expense of turn.
2. Ur-Kel's Juggling option (If user has the skill permed). Considering you can have a negative ML minml suit to get 11 turns of slime for unbuffed caustic/skill runs; shrugging Ur-Kel's during minml turns, and recast it once when switching to max-ml. Would save turns from the extra ml, and the extra round of slimed effect (if not using runaways).
3. Bag of tricks support. If one has the bag equipped in their minml suit, they can cast spells during that round (whether or not they intend to run away from the monster.) and then use it when it has the proper charge for the ml buff (three times a day).
This is probably the most convoluted and least necessary addition though (Right before using memory of an AT base pair). Just simply a source of extra ml that would interrupt normal auto adventure/scripting.