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Thread: Make.meat.fast

  1. #741
    Minion Bale's Avatar
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    Do these locations make as much meat per adventure as Barf Mountain farming? (2700-3000 mpa)

  2. #742
    Senior Member Winterbay's Avatar
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    Do these locations make as much meat per adventure as Barf Mountain farming? (2700-3000 mpa)
    Originally Posted by Bale View Post
    Given that I have access to no Airports I have no idea, but I am fairly certain that buying daypasses is not handled by the script and as such it won't even try.
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  3. #743
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    Besides, gold mine seems to be over 3200 anyway, so far.

  4. #744
    Senior Member Theraze's Avatar
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    Could throw in exceptions for weird-farming things, but would definitely need more specific info.

    The biggest 'need' for the script to be more accurate is non-combat info. Currently, there is one zone with noncombat meat info - which is wrong. You are no longer guaranteed candles at the top of the castle, so it should not consider all noncombats to have that value. Would be nice if the mafia project to add all of the NC info from years ago had ever gotten off the ground, but... ah well. At least zones with reliable NC options should be added to the script. Zones where it can vary should either be skipped or averaged. Zones where the reward is not guaranteed and your choice can be picked should potentially set the best farming object automatically, if the zone is selected. For example, the Black Forest NC is entirely selectable and, depending on specific desires and other scripts used, may be adjusted automatically already.

    The second biggest improvement would be fixing the sea. As it stands, it looks like it might double-subtract depth penalties. It doesn't look like it has any awareness of the newer IOTM underwater locations, either. It would be much better if we used speculative what-ifs to get the accurate depth penalties out of mafia directly, especially as that could consider methods of alleviating the depth penalties, if we desired to add that.

  5. #745
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    Why aren't you guaranteed candles at the top of the castle? You can get from any noncombat to the goth giant noncombat, after you've finished the trash quest.

    You can also just use set_location(loc), and that'll have Mafia apply things like ML for slime tube or various penalties for the zone. Might be a reasonable feature request for Mafia to factor penalties into item_drop_modifier() etc.

  6. #746
    Senior Member Theraze's Avatar
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    Because candles require you to have specific choices set. And we don't test against how your choices are done, we just claim that you'll get the candles everytime regardless of your choices, whether or not that happens to be your best farming choice.

  7. #747
    Minion Bale's Avatar
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    Given that I have access to no Airports I have no idea, but I am fairly certain that buying daypasses is not handled by the script and as such it won't even try.
    Originally Posted by Winterbay View Post
    I wasn't suggesting that it buy daypasses. (135K is a good bit of overhead.) I was just wondering if it was doing anything that compares to how I waste turns lately. Since I dislike pure meat farming I was wondering if there was an alternative that was at least close.
    Last edited by Bale; 09-18-2015 at 12:55 AM.
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  8. #748
    Senior Member Theraze's Avatar
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    Well, the script looks at any zone that's available according to CA and compares both item and meat values, with both sides of maximization speculations. It SHOULD give results as accurate as you can get manually farming, with the only difference being using special items, or noncombats that aren't known.

  9. #749
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    Also, iirc, you can always choose to fight a goth giant in that noncombat. Which is worth as much as a goth giant, which should be much more that some candles.
    This also means that it's better to run +NC there, because that increases goth giants and decreases the worse giants.

  10. #750
    Senior Member Theraze's Avatar
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    My multi is generally running around in the sea. Although lately without eating sushi which is an interesting one...
    Originally Posted by Winterbay View Post
    The joy of suddenly having 3 different conversations explode at once. Anyways, this was probably tied into what I mentioned in 735, where the script was checking for Underwater zones instead of underwater zones, which are not the same with mafia's new case awareness. If you were using the latest svn build, it should have been fixed by the time you posted that message...

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