I'm getting the error: Bad item value: "white page" (relay_Guide.ash, line 7857)
Apologies. I tested against 16.3, but the account I used had white pages, so I didn't notice the compatibility error. Future testing will take that into account.
Not a huge thing, but for the "MacGuffin Quest" the words, "Bring along Reassembled Blackbird to speed up quest." should be in red.
Minor request - also recognize the crappy camera type copies, on top of the 4-d camera and unfinished ice sculpture.
Also, minor thing: Heavy Rains water +ML doesn't count for Oil Peak. The script seems to think otherwise.
Done. I think the oil peak is correct now. But, it has a bunch of weird complicated code I probably wrote incorrectly so double check!
Ezandora: Some advice for how this script could handle the Palindome quest.
The "2 Love Me, Vol. 2" disappears from your inventory after visiting Mr. Alarm for the first time. (Not when it is read.) This means you shouldn't direct the user to make stunt nut stew (and link to the Distant Woods) if "2 Love Me, Vol. 2" is still in inventory.
I think it disappears from your inventory at that point, but mafia's internal inventory system doesn't track it disappearing? Don't remember exactly.
Actually... Looking at the code... The code does a bizarre thing where Oil Peak calls a function called monster_level_adjustment_ignoring_plants() which uses monster_level_adjustment() except that it subtracts 30 ML if there is a ML increasing plant then adds 30ML if you planted a Rabid Dogwood. It would make so much more sense not to remove the ML for the plant if it is just going to add it back in.
monster_level_adjustment() includes plants planted in your current my_location(). If you adventure in the Spooky Forest with the War Lily planted, an MCD of 10, and no other modifiers, monster_level_adjustment() will return 40. But that wouldn't be accurate for another location, such as the oil peak. So, I cancel out the plants in the current location, then add in plants for a given location.
Heavy rains doesn't really work well with the system I wrote. I think some of the ML-based calculations will be incorrect? (ghuol swarm beeps, drunken rat king chance, maybe ninja snowman assassin damage)
Feature request: If all bang potions have been identified then hide the option Dungeons of Doom section.
My Dungeons of Doom code... if it works at all, I am generally surprised. I'll have to try an ascension without pulling/faxing a large box to see if it's sane. I think it'll disappear once you have all the potions?