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  1. KelpTheGreat

    Feature - Rejected Stop suiciding on Guy Made of Bees?

    There's a "guy made of bees" option in the Choice Advs tab for Manor2: The Haunted Bathroom, which is great for automation, as it saves you the trouble of having to click the same option in the same adventure several times in a row, each time it appears. But the unfortunate side effect is that...
  2. KelpTheGreat

    "Fun" House automation outfit goal

    Currently, the only built-in goals for the "Fun" House are 1 box, and 20 empty greasepaint tubes. It's odd that the greasepaint tubes are still a goal, since according to the wiki they haven't been in the game since 2014, but it doesn't really matter. What's more problematic is that the clown...
  3. KelpTheGreat

    Guano Junction goal to break rocks

    When adventuring in Guano Junction, the overall goal is to clear the three piles of rocks that block the three other chambers. You can clear a pile by using a sonar-in-a-biscuit, or by encountering a screambat. The built-in goal for Mafia automation is +3 sonar-in-a-biscuit, though, not all...
  4. KelpTheGreat

    Lights Out in Spookyraven Manor choice adv options for floors other than first?

    Currently, in the choice adventures tab, the Lights Out option only shows up if you're adventuring in a zone on the first floor. What isn't clear here is whether this one option applies to all four floors (including the basement) in the manor or not. I assume it does, since that seems like a...
  5. KelpTheGreat

    How to have a combat script/macro abort if a battle isn't finished fast enough?

    I typically go with an extremely basic macro for combat, just attacking normally or using a basic spell a few times in a row until the monster dies. This is okay for practically everywhere, but some zones have monsters which behave differently than others in the zone, and sometimes I forget that...
  6. KelpTheGreat

    Is there a way to auto stop when picking up a brand new item?

    I'm doing the Crimbo 2022 content, and there are a lot of new, rare drops. Every zone has at least two. I already know you can input a custom condition to get Mafia to auto stop when you pick up a specific item or quantity of items, but what I can't figure out is if there's a way to get it to...
  7. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    I've got the latest build of Mafia. In the modifier maximizer, maximizing for adventures per day will always suggest equipping the Hairpiece On Fire (assuming you don't have a hat that gives more than +4 adventures). But I also have Uncle Crimbo's Hat, which gives not only the same +4 adventures...
  8. KelpTheGreat

    Bug - Fixed Mafia enters an infinite loop when trying to fight Ed without enough adventures

    So, I realize that you need at least 7 adventures to properly kill Ed the Undying. During this run, though, I wasn't paying close attention, and after clearing the way to Ed's chamber, told Mafia to run the pyramid's lower chambers with only four adventures remaining. It consumed two adventures...
  9. KelpTheGreat

    Is there a script to automatically stomp evil eyes flat?

    Basic Mafia does virtually everything I want it to do, so I haven't used many scripts. But I find myself wanting evil eyes to automatically be used by Mafia as they're acquired. I normally adventure manually until I get an evil eye, then leave the web browser open on the results of that fight...
  10. KelpTheGreat

    Bug - Fixed Choice Adventure Options for McMillicancuddy's farm zone are missing

    The last 3-4 hourly builds I've downloaded over the last couple of months have seemingly done away with the choice adventure options to shunt ducks to particular places on the farm. This is still the case as of build 1314, version 19799. Mafia is still making the choices for me, it's just not...
  11. KelpTheGreat

    How to get Mafia to automate tavern cellar, without repeatedly fighting faucet rats?

    I hope this is the right forum area for this kind of question. I don't think it's a bug, and I can't seem to find a custom script to do this. I think I must be doing something wrong, not Mafia. What I want is for Mafia to explore unexplored tavern cellar squares until it finds the faucet, and...
  12. KelpTheGreat

    Feature - Implemented Add "1 no-handed pie" as a default option in the conditions box for madness bakery

    Add "1 no-handed pie" as a default option in the conditions box for madness bakery The Skeleton Store has both "1 Skeleton Store office key" and "1 check to the Meatsmith" as default conditions for Mafia to automate towards. I don't understand why Madness Bakery doesn't have a similar condition...
  13. KelpTheGreat

    Bug - Not A Bug Maximizer is recommending I swap gear to the detriment of the desired stat

    I really don't know what's going on here. I've got KoLMafia 19.9 (the official build off of sourceforge, not a daily/hourly build). I'm on a normal Bees Hate You run, and I'm out of Ronin. I got to the Sorceress' tower, and opened the maximizer to maximize combat initiative, for the fastest...
  14. KelpTheGreat

    Bug - Fixed McClusky File not being correctly auto-created

    When automating during ronin at the hidden office building in the hidden city, KoLMafia v19.7 is not correctly creating the McClusky file after finding all 5 pages and the binder clip. I'm not sure why. From the CLI: Mafia stopped automation and told me "You are currently in a choice", even...
  15. KelpTheGreat

    How to have Mafia keep automating even when it can't recover enough MP to recast buff

    Is there some script or Mafia functionality that I could utilize to make it keep adventuring even when a buff has run out of turns, and it can't restore enough MP to recast the buff? I typically run with MP-restoring familiars, so I don't mind adventuring for a few turns without buffs while I...
  16. KelpTheGreat

    Feature HP burning in HP/MP Usage for Dark Gyffte skills

    I've permed the Blood Bubble skill, because it sounded really handy to be able to not take any damage from an enemy's first attack. So far I haven't been disappointed. Mafia is able to re-cast the skill when it runs out, but it doesn't seem willing to queue it up past 3 turns. I was thinking...
  17. KelpTheGreat

    Feature - Implemented Mood Setup queue more than 10 turns of Ode to Booze

    I've got the latest build, KoLmafia v18.11 r19314. Even though my mood setup is working perfectly fine with many other buffs, re-buffing to 1100 turns or so, Ode to Booze only gets re-cast when it actually runs out, never queuing more than 10 turns. I thought this might have been a bug at first...
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