Howdy fine mafia folks! I ran into this issue today (after multiple months of not experiencing it), and I wanted to share some logs, thoughts, and debugging.
* KoLMafia-28048
* Beginning of a normal seal clubber run in the Quantum Terrarium path
* I have (at least) the standard IOTMs, and most skills permed
* I ran into this while running the autoscend script, and was able to stop the script when I saw the relevant error message, and tweak my modifier maximizer settings some
> [INFO] Generating Floundry Locations for the session...
> [DEBUG] Adding "+200bonus tiny stillsuit" to current maximizer statement
> [DEBUG] Adding "+200bonus spring shoes" to current maximizer statement
> [DEBUG] Adding "+200bonus carnivorous potted plant" to current maximizer statement
> [DEBUG] Adding "+200bonus June cleaver" to current maximizer statement
> [DEBUG] Adding "+200bonus designer sweatpants" to current maximizer statement
> [DEBUG] Adding "effective" to current maximizer statement
Maximizer: 5item,meat,0.5initiative,0.1da 1000max,dr,0.5all res,1.5mainstat,-fumble,mox,0.4hp,0.2mp 1000max,3mp regen,1.5weapon damage,0.75weapon damage percent,1.5elemental damage,2familiar weight,5familiar exp,10exp,5Muscle experience percent,+200bonus tiny stillsuit,+200bonus spring shoes,+200bonus carnivorous potted plant,+200bonus June cleaver,+200bonus designer sweatpants,effective
equip back Rain-Doh red wings
> [ERROR] It looks like the maximizer didn't equip any weapons for you. Lets dump some debugging info to help the KolMafia devs look into this.
> [DEBUG] Adding "2 dump" to current maximizer statement
Maximizer: 5item,meat,0.5initiative,0.1da 1000max,dr,0.5all res,1.5mainstat,-fumble,mox,0.4hp,0.2mp 1000max,3mp regen,1.5weapon damage,0.75weapon damage percent,1.5elemental damage,2familiar weight,5familiar exp,10exp,5Muscle experience percent,+200bonus tiny stillsuit,+200bonus spring shoes,+200bonus carnivorous potted plant,+200bonus June cleaver,+200bonus designer sweatpants,effective,2 dump
> [DEBUG] Removing "2 dump" from current maximizer statement
* As I'm writing this, I reailze that the "2 dump" output didn't actually get written to the log, just CLI output, sorry! Will save it next time (will try to repro tomorrow)
* I equipped june cleaver & carnivorous plant, and ran the modifier maximizer manually. With the script's "default" modmax string above, it wanted me to unequip my weapon and offhand. If I removed "0.5 initiative" from the string, it wanted to keep them equipped instead. It even wanted to keep them equipped as I crept up initiative, all the way up to "0.4 initiative". At "0.5 initiative" it wanted to unequip them again
* I modified the script's code to set "+400bonus June cleaver" instead (from the default "+200bonus June cleaver"), and that extra weighting unblocked it and let me automate the rest of my turns
* Edit: I've since went back and read the thread I'm responding to. Thanks frono & crew for the notes -- I have some ideas on what to test next time this comes up
* Edit: trying to understand how kung fu hustler effects get applied:
https://github.com/kolmafia/kolmafia/commit/fadce38b607da9a3a6f7e18c9372153efb9192d7
Will try to grab more info and share here! Let me know if adding full logs would be helpful or if you have any questions. Thanks.