Recent content by KelpTheGreat

  1. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    Well, it's still not quite what I was hoping for, but that should work well enough anyway. XD Thanks for the help!
  2. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    Those both work, but I was hoping for some method that didn't require typing something in each time. The maximizer remembers the last 5 things you either selected from the list or typed in manually, but if I type "adv, +1 bonus uncle crimbo's hat" and then maximize for 5 other things, it'll be...
  3. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    This sounds doable. How do I go about doing either of those?
  4. KelpTheGreat

    Feature Maximizer prioritize Uncle Crimbo's Hat over Hairpiece On Fire

    I've got the latest build of Mafia. In the modifier maximizer, maximizing for adventures per day will always suggest equipping the Hairpiece On Fire (assuming you don't have a hat that gives more than +4 adventures). But I also have Uncle Crimbo's Hat, which gives not only the same +4 adventures...
  5. KelpTheGreat

    Bug - Fixed Mafia enters an infinite loop when trying to fight Ed without enough adventures

    So, I realize that you need at least 7 adventures to properly kill Ed the Undying. During this run, though, I wasn't paying close attention, and after clearing the way to Ed's chamber, told Mafia to run the pyramid's lower chambers with only four adventures remaining. It consumed two adventures...
  6. KelpTheGreat

    Is there a script to automatically stomp evil eyes flat?

    That's okay, thanks for the help! I thought moods were just for buff upkeep. I know they can automatically use items to extend effects, but I'd never thought they'd be able to use non-buff items. I might try that out. Perhaps, but I have extremely low levels of scripting comprehension and...
  7. KelpTheGreat

    Is there a script to automatically stomp evil eyes flat?

    It does seem like it'd be overkill, but it also says in the first post of that thread that you can "separately disable/enable almost every component of this script using the relevant script setting." Would it work to install it and disable everything I don't think I want or need, or is there a...
  8. KelpTheGreat

    Is there a script to automatically stomp evil eyes flat?

    Basic Mafia does virtually everything I want it to do, so I haven't used many scripts. But I find myself wanting evil eyes to automatically be used by Mafia as they're acquired. I normally adventure manually until I get an evil eye, then leave the web browser open on the results of that fight...
  9. KelpTheGreat

    Bug - Fixed Choice Adventure Options for McMillicancuddy's farm zone are missing

    The last 3-4 hourly builds I've downloaded over the last couple of months have seemingly done away with the choice adventure options to shunt ducks to particular places on the farm. This is still the case as of build 1314, version 19799. Mafia is still making the choices for me, it's just not...
  10. KelpTheGreat

    Feature HP burning in HP/MP Usage for Dark Gyffte skills

    I kinda forgot about this for a while. I would still like to get Mafia to queue up more turns of Blood Bubble. Currently it's re-casting it whenever it runs out, but it doesn't do it multiple times and so the maximum it'll queue is 3 turns. Did you test this? Does it work? If it does work, how...
  11. KelpTheGreat

    How to get Mafia to automate tavern cellar, without repeatedly fighting faucet rats?

    Although... even though I've been overlooking the Quest thing, why would Mafia not show the faucet in browser when it gets to that choice? And why does it skip the adventure but then keep fighting faucet rats? ._.
  12. KelpTheGreat

    How to get Mafia to automate tavern cellar, without repeatedly fighting faucet rats?

    That would definitely be the obvious thing that I've been overlooking, then. Lol. Thanks a lot! :D
  13. KelpTheGreat

    How to get Mafia to automate tavern cellar, without repeatedly fighting faucet rats?

    I hope this is the right forum area for this kind of question. I don't think it's a bug, and I can't seem to find a custom script to do this. I think I must be doing something wrong, not Mafia. What I want is for Mafia to explore unexplored tavern cellar squares until it finds the faucet, and...
  14. KelpTheGreat

    Feature - Implemented Add "1 no-handed pie" as a default option in the conditions box for madness bakery

    Thank you very much, I hadn't expected it to be implemented that quickly!
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