KelpTheGreat
Member
I typically go with an extremely basic macro for combat, just attacking normally or using a basic spell a few times in a row until the monster dies. This is okay for practically everywhere, but some zones have monsters which behave differently than others in the zone, and sometimes I forget that they're there. So I'll tell Mafia to adventure in a zone for X adventures, but it'll abort after Y adventures because I got beaten up, because I forgot to account for a monster (or some other factor). I'd like it to abort automatically and prompt for manual input after a certain number of combat rounds if the battle hasn't yet been won; if I haven't killed a monster after 3-4 rounds then something is definitely not right. But even when I have the macro set up to attack three times in a row, it doesn't do just those three attacks and aborts, it keeps trying over and over. I can check the CLI and see that it tried to attack 19 times in a row or even longer before the monster beat me up. So how can I have it try a certain number of attacks in a row, and if the fight isn't over yet, abort?
Actually, come to think of it, is there a way to do like a branching tree macro or whatever it's called? Try three attacks in a row, and if the fight isn't over then use a specific skill or combat item or whatever?
The TL;DR is the title of the thread.
Actually, come to think of it, is there a way to do like a branching tree macro or whatever it's called? Try three attacks in a row, and if the fight isn't over then use a specific skill or combat item or whatever?
The TL;DR is the title of the thread.