Sticking this here because as a user I just add WHAM as my ccs and I get BatBrain and Smartstasis for free. It's not like I should be expected to know which part does which, right?
WHAM aborts often, and has for a long time, with a message about failing to enqueue a beehive. Since I have not really tracked down or understood why a beehive is so attractive to WHAM I would just like to say "don't do that". Can I tell WHAM not to use an item? If so, how?
As an aside the one time I tried to closet the beehive I could not and so just assumed there was an intrinsic property that kept it out of the closer. Something about its characteristics also makes it attractive to BatManRE since it appears at the top as the implicit best option.
WHAM aborts when trying to use a red button and says "you don't have that item" or something similar. I think they can be closeted but that doesn't help when autoadventuring in a zone where they drop. There are signs that this might be a KoLmafia inventory issue because a couple of times after an abort mafia thought I had buttons, I refreshed inventory and then it thought there were no buttons. A quick look at the code didn't explain why because mafia knows that buttons can be obtained after using them. Since I am currently blaming everything I don't understand on multi-threading perhaps that is a factor? In any event I would use a Don't Use parameter for WHAM if I it has one and I know what it is.
I suppose I could try no items but sometimes I'm ok if items are used so...
While I am here, is there a way besides verbosity to figure out why SmartStasis wants to stasis? I am assuming when I go 29 rounds and one shot at the end that is SmartStasis and not WHAM choosing to delay things.
Thanks.
WHAM aborts often, and has for a long time, with a message about failing to enqueue a beehive. Since I have not really tracked down or understood why a beehive is so attractive to WHAM I would just like to say "don't do that". Can I tell WHAM not to use an item? If so, how?
As an aside the one time I tried to closet the beehive I could not and so just assumed there was an intrinsic property that kept it out of the closer. Something about its characteristics also makes it attractive to BatManRE since it appears at the top as the implicit best option.
WHAM aborts when trying to use a red button and says "you don't have that item" or something similar. I think they can be closeted but that doesn't help when autoadventuring in a zone where they drop. There are signs that this might be a KoLmafia inventory issue because a couple of times after an abort mafia thought I had buttons, I refreshed inventory and then it thought there were no buttons. A quick look at the code didn't explain why because mafia knows that buttons can be obtained after using them. Since I am currently blaming everything I don't understand on multi-threading perhaps that is a factor? In any event I would use a Don't Use parameter for WHAM if I it has one and I know what it is.
I suppose I could try no items but sometimes I'm ok if items are used so...
While I am here, is there a way besides verbosity to figure out why SmartStasis wants to stasis? I am assuming when I go 29 rounds and one shot at the end that is SmartStasis and not WHAM choosing to delay things.
Thanks.