[469] Infernal Rackets Backstage
Encounter: suckubus
Strategy: /home/duncan/.kolmafia/ccs/Farming.ccs [default]
Round 0: caphector loses initiative!
Round 1: You lose 23 hit points
1 HP costs 6μ. ( 13 / 64 )
1 MP costs 6.452μ. ( 78 / 117 )
WHAM: We currently think that the round number is: 0 and that the turn number is 468.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for suckubus.
WHAM: No need to do anything with suckubus.
WHAM: Setting up variables via BatBrain
Setting monster to suckubus...
bus pass (20.0 @ +45): 1,180μ * 29% = 342.2
folder (rainbow unicorn) (1.0 @ +45): 30,000μ * 1.45% = 435
Value of stat gain: 193.81μ
Monster information loaded from cache.
Base round: damage, player damage, 0 meat
ATT: 56 (94% × (58.66), death in 1)
DEF: 49 (8.59% × 8.72, win in 55)
HP: 55, Value: 1,019.01 μ, RES: 0 (1) (-1) (-1), Happenings: 0, ID: 977
Parsed round number: 0 (real: 1)
Building options...
Events created: attack, (blank)
Events created: use 2, use 208, use 469, use 559, use 747, use 1777
Events created: skill 4020, skill 4024, skill 4003, skill 4014, skill 4005, skill 4029, skill 4009, runaway; repeat
Base round: damage, player damage, 0 meat
Options built! (15 actions)
WHAM: We currently think that the round number is: 1 and that the turn number is 468.
WHAM: Current MP = 78 out of 117.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 13 out of 64.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a suckubus. Mafia considers that this monster has an attack of 56 or 55 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 49 or 49 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 55 or 55 when given a monster name.
WHAM: Your current ML-adjustment is: 0.
WHAM: You have muscle = 33, mysticality = 61, and moxie = 38
WHAM: Monster HP is 55.0.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif;
runaway; repeat is not OK since it is marked as a custom action.
runaway; repeat is not OK since it is marked as a custom action.
Skipping use 1777 since it is too risky.
Skipping attack since the hitchance is too low.
Skipping use 747 since it is too risky.
Skipping use 559 since it is too risky.
Skipping skill 4024 since it is too risky.
Skipping skill 4029 since it is too risky.
Skipping use 2 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping use 469 since it is too risky.
Skipping use 208 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4009 since it is too risky.
runaway; repeat is not OK since it is marked as a custom action.
runaway; repeat is not OK since it is marked as a custom action.
Skipping runaway; repeat since it is not ok.
WHAM: No valid attack options (Best option, 'use 1777', not good enough)
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase (0μ)0μ--
Building custom WHAM actions...
Custom WHAM actions built! (0 actions)
Building custom actions...
3/3 monsters drop goals here.
Custom actions built! (1 actions)
No valid attacks (Best attack 'use 1777' not good enough).
No stun action chosen.
Custom action: skill 4014 (no stun)
Queued round 1: skill 4014
Building options...
Events created: attack, (blank)
Events created: use 2, use 208, use 469, use 559, use 747, use 1777
Events created: skill 4020, skill 4024, skill 4003, skill 4014, skill 4005, skill 4029, skill 4009, runaway; repeat
Options built! (15 actions)
WHAM: Stasis option chosen: skill 4014 (round 1, profit: 52.19)
Skipping use 1777 since it is too risky.
Skipping attack since the hitchance is too low.
Skipping use 747 since it is too risky.
Skipping use 559 since it is too risky.
Skipping skill 4024 since it is too risky.
Skipping skill 4029 since it is too risky.
Skipping use 2 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping use 469 since it is too risky.
Skipping use 208 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4009 since it is too risky.
runaway; repeat is not OK since it is marked as a custom action.
runaway; repeat is not OK since it is marked as a custom action.
Skipping runaway; repeat since it is not ok.
WHAM: No valid attack options (Best option, 'use 1777', not good enough)
Stasis loop complete (queue still contains 1 actions).
Constructed macro: scrollwhendone; sub batround; if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif; endsub; skill 4014; call batround;
Round 1: caphector executes a macro!
Round 1: caphector casts SAUCY SALVE!
KoLmafia thinks it is round 2 but KoL thinks it is round 1
Round 2: You gain 12 hit points
Happened round 1: skill 4014
Parsed round number: 1 (real: 2)
Building options...
Events created: attack, (blank)
Events created: use 2, use 208, use 469, use 559, use 747, use 1777
Events created: skill 4020, skill 4024, skill 4003, skill 4014, skill 4005, skill 4029, skill 4009, runaway; repeat
Base round: damage, player damage, 0 meat
Options built! (15 actions)
WHAM: SmartStasis complete.
WHAM: Running SmartStasis took 0.34 seconds.
WHAM: SS did not finish the fight, continuing with script execution.
WHAM: We currently think that the round number is: 2 and that the turn number is 468.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 2 and that the turn number is 468.
Skipping use 1777 since it is too risky.
Skipping attack since the hitchance is too low.
Skipping use 747 since it is too risky.
Skipping use 559 since it is too risky.
Skipping skill 4024 since it is too risky.
Skipping skill 4029 since it is too risky.
Skipping use 2 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping use 469 since it is too risky.
Skipping use 208 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4009 since it is too risky.
runaway; repeat is not OK since it is marked as a custom action.
runaway; repeat is not OK since it is marked as a custom action.
Skipping runaway; repeat since it is not ok.
WHAM: No valid attack options (Best option, 'use 1777', not good enough)
Skipping use 1777 since it is too risky.
Skipping attack since the hitchance is too low.
Skipping use 747 since it is too risky.
Skipping use 559 since it is too risky.
Skipping skill 4024 since it is too risky.
Skipping skill 4029 since it is too risky.
Skipping use 2 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping use 469 since it is too risky.
Skipping use 208 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4009 since it is too risky.
runaway; repeat is not OK since it is marked as a custom action.
runaway; repeat is not OK since it is marked as a custom action.
Skipping runaway; repeat since it is not ok.
WHAM: No valid attack options (Best option, 'use 1777', not good enough)
runaway; repeat is not OK since it is marked as a custom action.
WHAM: No profitable stun option
Monster HP is 55 according to Mafia and 55.0 according to BatBrain.
WHAM: We estimate the round number to currently be 2 (loop variable 0)
Monster HP is 55 according to Mafia and 55.0 according to BatBrain (loop variable i = 0).
WHAM: Your most profitable deleveling option is use 469.
Queued round 2: use 469
Building options...
Events created: attack, (blank)
Events created: use 2, use 208, use 469, use 559, use 747, use 1777
Events created: skill 4020, skill 4024, skill 4003, skill 4014, skill 4005, skill 4029, skill 4009, runaway; repeat
Base round: damage, player damage, 0 meat
Options built! (15 actions)
WHAM: Your most profitable deleveling option is use 469.
Skipping use 1777 since it is too risky.
Skipping attack since the hitchance is too low.
Skipping use 747 since it is too risky.
Skipping use 559 since it is too risky.
Skipping skill 4024 since it is too risky.
Skipping skill 4029 since it is too risky.
Skipping use 2 since it is too risky.
Skipping skill 4020 since it is too risky.
Skipping skill 4003 since it is too risky.
Skipping skill 4014 since it is too risky.
Skipping use 469 since it is too risky.
Skipping use 208 since it is too risky.
Skipping skill 4005 since it is too risky.
Skipping skill 4009 since it is too risky.
runaway; repeat is not OK since it is marked as a custom action.
runaway; repeat is not OK since it is marked as a custom action.
Skipping runaway; repeat since it is not ok.
WHAM: No valid attack options (Best option, 'use 1777', not good enough)
WHAM: Unable to delevel until you can kill the monster without it killing you. Try it yourself.
WHAM: Unable to determine a valid combat strategy. For your benefit here are the numbers for your combat options.
Base round: damage, player damage, 0 meat
runaway; repeat is not OK since it is marked as a custom action.
WHAM: leftovers of indeterminate origin: 18.00 potential damage (raw damage: 18.00) and a hitchance of 100.00%.
WHAM: Attack with your weapon: 4.01 potential damage (raw damage: 4.01) and a hitchance of 8.59%.
WHAM: Knob Goblin firecracker: 3.00 potential damage (raw damage: 3.00) and a hitchance of 100.00%.
WHAM: razor-sharp can lid: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Curse of Vichyssoise: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: Curse of Marinara: 2.50 potential damage (raw damage: 2.50) and a hitchance of 100.00%.
WHAM: seal tooth: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Salsaball: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Stream of Sauce: 1.00 potential damage (raw damage: 1.00) and a hitchance of 100.00%.
WHAM: Saucy Salve: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: wussiness potion: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: patchouli incense stick: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Saucestorm: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: Wave of Sauce: 0.00 potential damage (raw damage: 0.00) and a hitchance of 100.00%.
WHAM: You now have the knowledge needed to go forward and be victorious
Round 2: caphector executes a macro!
KoLmafia thinks it is round 3 but KoL thinks it is round 1
WHAM: Unable to figure out a combat strategy. Helpful information regarding your skills have been printed to the CLI
You're on your own, partner.