I am very sorry for the inconvenience.
Thank you. The explains why I thought the Skulldozer was not being fought.
I am very sorry for the inconvenience.
A thing to note on mushroom garden is that it has a completely separate counter. one that does not reset when changing gardens.Revision 237 adds support for Your Mushroom Garden.
Along with all the other garden crops, you can include one of the following crops for that garden:
free-range mushroom
plump free-range mushroom
bulky free-range mushroom
giant free-range mushroom
immense free-range mushroom
colossal free-range mushroom
If you have the appropriate mushroom in your garden, it will fight through piranha plans (using "garden pick") and pick it.
If you have a lesser mushroom in your garden, it will fight through piranha plants (using "garden fertilize") and fertilize it.
The built-in "garden" command does all the work: pre-fight restoration, combat using your chosen battle action (or CCS), between battle script, and so on.
It works like a charm if you've been visiting Your Mushroom Garden via KoLmafia and therefore know the actual state of your garden.
If not, you may be farther along than KoLmafia knows. I suppose I could reproduce that logic and pick if you are actually at the desired goal.
But sans that, KoLmafia will synch up when it sees The Mushy Center, so you'll be good to go tomorrow.
git checkout Veracity0/garden
// Rock Garden (plot 1)
// "groveling gravel" day 1: 1 groveling gravel
// "2 groveling gravel" day 2: 2 handfuls of groveling gravel
// "3 groveling gravel" day 3: 3 handfuls of groveling gravel
// "fruity pebble" day 4: 1 fruity pebble
// "2 fruity pebbles" day 5: 2 fruity pebbles
// "3 fruity pebbles" day 6: 3 fruity pebbles
// "lodestone" day 7+: lodestone
// Rock Garden (plot 2)
// "milestone" day 1: 1 milestone
// "2 milestones" day 2: 2 milestones
// "3 milestones" day 3: 3 milestones
// "bolder boulder" day 4: 1 bolder boulder
// "2 bolder boulders" day 5: 2 bolder boulders
// "3 bolder boulders" day 6: 3 bolder boulders
// "molehill mountain" day 7+: molehill mountain
// Rock Garden (plot 3)
// "whet stone" day 1: 1 whet stone
// "2 whet stones" day 2: 2 whet stones
// "3 whet stones" day 3: 3 whet stones
// "hard rock" day 4: 1 hard rocks
// "2 hard rocks" day 5: 2 hard rocks
// "3 hard rocks" day 6: 3 hard rocks
// "strange stalagmite" day 7+: strange stalagmite
set VGH.GardenCrops="pumpkin|peppermint sprout|skeleton|3 beer labels|frost flower|15 cornucopias|very tall grass|colossal free-range mushroom|lodestone|molehill mountain|strange stalagmite"
Done.
Revision #3:
Add support for the Rock Garden.
This has 3 different plots, which are configured individually.
As always, specify your desired crops in VGH.GardenCrops.Code:// Rock Garden (plot 1) // "groveling gravel" day 1: 1 groveling gravel // "2 groveling gravel" day 2: 2 handfuls of groveling gravel // "3 groveling gravel" day 3: 3 handfuls of groveling gravel // "fruity pebble" day 4: 1 fruity pebble // "2 fruity pebbles" day 5: 2 fruity pebbles // "3 fruity pebbles" day 6: 3 fruity pebbles // "lodestone" day 7+: lodestone // Rock Garden (plot 2) // "milestone" day 1: 1 milestone // "2 milestones" day 2: 2 milestones // "3 milestones" day 3: 3 milestones // "bolder boulder" day 4: 1 bolder boulder // "2 bolder boulders" day 5: 2 bolder boulders // "3 bolder boulders" day 6: 3 bolder boulders // "molehill mountain" day 7+: molehill mountain // Rock Garden (plot 3) // "whet stone" day 1: 1 whet stone // "2 whet stones" day 2: 2 whet stones // "3 whet stones" day 3: 3 whet stones // "hard rock" day 4: 1 hard rocks // "2 hard rocks" day 5: 2 hard rocks // "3 hard rocks" day 6: 3 hard rocks // "strange stalagmite" day 7+: strange stalagmite
A setting that will harvest all the normal aftercore crops:
Code:set VGH.GardenCrops="pumpkin|peppermint sprout|skeleton|3 beer labels|frost flower|15 cornucopias|very tall grass|colossal free-range mushroom|lodestone|molehill mountain|strange stalagmite"
Your rock garden has nothing in it.
Returned: aggregate int [item]
meat golem => 1
spooky scarecrow => 1
Certificate of Participation => 1
Dramatic™ range => 1
Queue Du Coq cocktailcrafting kit => 1
chef-in-the-box => 1
bartender-in-the-box => 1
pagoda plans => 1
clockwork maid => 1
Discount Telescope Warehouse gift certificate => 7
ginormous pumpkin => 1
saltwaterbed => 1
tin roof (rusted) => 1
potted tea tree => 1
haunted doghouse => 1
Witchess Set => 1
Source terminal => 1
model train set => 1
packet of rock seeds => 0
groveling gravel => 0
milestone => 0
whet stone => 0
> call Garden Harvester.ash
Your Peppermint Patch has 3 peppermint sprouts in it.
You want to harvest peppermint sprout
It's time to harvest!
Harvesting your garden
You acquire peppermint sprout (3)
> call Garden Harvester.ash
Your Peppermint Patch has 0 peppermint sprouts in it.
You want to harvest peppermint sprout
Let it grow some more.
> call Garden Harvester.ash
Your Mushroom Garden has 1 immense free-range mushroom in it.
You want to harvest colossal free-range mushroom
Let's fertilize your mushroom so it will grow.
[37791] Your Mushroom Garden
Encounter: piranha plant
Round 0: Veracity wins initiative!
...
This combat did not cost a turn
[37791] Your Mushroom Garden
Encounter: The Mushy Center
Took choice 1410/1: Fertilize the mushroom
choice.php?whichchoice=1410&option=1&pwd
Let it grow some more.
> call Garden Harvester.ash
Your Mushroom Garden has 1 colossal free-range mushroom in it.
You want to harvest colossal free-range mushroom
It's time to harvest!
[38239] Your Mushroom Garden
Encounter: piranha plant
Round 0: Veracity wins initiative!
...
This combat did not cost a turn
[38239] Your Mushroom Garden
Encounter: The Mushy Center
Took choice 1410/2: Pick the mushroom
choice.php?whichchoice=1410&option=2&pwd
You acquire an item: colossal free-range mushroom
> call Garden Harvester.ash
Your Rock Garden plot 1 has 2 handfuls of groveling gravel in it.
You want to harvest 2 groveling gravel
Your Rock Garden plot 2 has 2 milestones in it.
You want to harvest 3 bolder boulders
Let it grow some more.
Your Rock Garden plot 3 has 1 whet stone in it.
You want to harvest whet stone
It's time to harvest plot1!
Harvesting plot1: groveling gravel (2)
You acquire groveling gravel (2)
It's time to harvest plot3!
Harvesting plot3: whet stone
You acquire an item: whet stone
> call Garden Harvester.ash
Your Rock Garden plot 1 has 0 handfuls of groveling gravel in it.
You want to harvest 2 groveling gravel
Let it grow some more.
Your Rock Garden plot 2 has 2 milestones in it.
You want to harvest 3 bolder boulders
Let it grow some more.
Your Rock Garden plot 3 has 0 whet stones in it.
You want to harvest whet stone
Let it grow some more.