zarqon
Well-known member
I'm asking this here since it's somewhat related -- also I figure the people most likely to know are reading this.
Is there a way to detect that an item is an out-of-combat HP/MP restorer? I've had plans for a while to make BatBrain ignore HP/MP profit from out-of-combat restorative items, since that profit is just as easily achieved out of combat. I'd rather not take the hit loading UR's recovery map. The other possibility I've been considering is a keyword flag for these items in BatBrain's data file, but if there's an easier way to get that information it would be helpful.
Technically, for people using UR, no out-of-combat item should be seen as actually profitable, since UR sets the _meatper properties after using the best valued item, but I've found that's not always the case; and when it's not, it looks a little silly for SS to start recommending MMJ or somesuch as a stasis action.
Is there a way to detect that an item is an out-of-combat HP/MP restorer? I've had plans for a while to make BatBrain ignore HP/MP profit from out-of-combat restorative items, since that profit is just as easily achieved out of combat. I'd rather not take the hit loading UR's recovery map. The other possibility I've been considering is a keyword flag for these items in BatBrain's data file, but if there's an easier way to get that information it would be helpful.
Technically, for people using UR, no out-of-combat item should be seen as actually profitable, since UR sets the _meatper properties after using the best valued item, but I've found that's not always the case; and when it's not, it looks a little silly for SS to start recommending MMJ or somesuch as a stasis action.