Theraze
Active member
Ahh... there it is. The function useBoxServants in CreateItemRequest checks if you have adventures left...
It only checks if you have at least 1, not if you have enough to actually craft the item, in cases of difficult crafts, so checking for > 4 turns of Inigo should make that work the same way for Inigo as adventures. Not a guarantee of success, but the only thing it has is box servant, and clockwork, not the actual item being crafted or how many adventures will be called upon, so...
And... code still compiles. Here's a new patch.
It only checks if you have at least 1, not if you have enough to actually craft the item, in cases of difficult crafts, so checking for > 4 turns of Inigo should make that work the same way for Inigo as adventures. Not a guarantee of success, but the only thing it has is box servant, and clockwork, not the actual item being crafted or how many adventures will be called upon, so...
And... code still compiles. Here's a new patch.