FoB monsters were encountered during the "Feast of Boring" so it is just the fullness bonus that was missing.
A difference too subtle for me to have noticed, so thanks.
FoB monsters were encountered during the "Feast of Boring" so it is just the fullness bonus that was missing.
It looks like KoL was supposed to prevent untrendy items from arriving in your inventory. If, however, you can get them from the clan stash or from "pulling all" from Hagnk's, we can assume that it will be fixed KoL-side.
Those "You don't have the item you're trying to equip." messages are from KoL itself. If you do have a plastic pumpkin bucket in your inventory, could you try to equip it on your familiar via the Relay browser to check that KoL gives you that message?
Taking Levitating Potato the Levitating Potato out of terrarium...
plastic pumpkin bucket is better than (none). Switching items...
Putting on plastic pumpkin bucket...
Adjusting familiar weight by -5 pounds
[COLOR="#FF0000"]You don't have the item you're trying to equip.[/COLOR]
Do you mean you could take untrendy items out of storage? We were lead to believe that untrendy items in your inventory would be usable, but you wouldn't be able to acquire them (from storage, DC, the mall...) anyway.
Did you empty Hagnk's? Did you really have all of those items in your inventory (you can check by refreshing your inventory or checking in the Relay Browser)?
if ( urlString.indexOf( "action=pullall" ) != -1 )
{
// Hagnk leans back and yells something
// ugnigntelligible to a group of Knob Goblin teegnage
// delignquegnts, who go and grab all of your stuff
// from storage and bring it to you.
if ( responseText.indexOf( "go and grab all of your stuff" ) != -1 )
{
Object[] items = KoLConstants.storage.toArray();
StorageRequest.processBulkItems( items );
KoLConstants.storage.clear();
KoLCharacter.setStorageMeat( 0 );
items = KoLConstants.freepulls.toArray();
StorageRequest.processBulkItems( items );
KoLConstants.freepulls.clear();
CoinmastersFrame.externalUpdate();
transfer = true;
}
}
And it just went liveThe pull-everything code is going to need to be rewritten, anyway, once the "remember which items came from your closet" feature goes live.
Are we done with this? I just completed a HC Trendy ascension (never again; I found the missing skills to be tedious, rather than fun. The missing familiars and garden item didn't affect me, since I exclusively used the new ones) and had no problems with KoLmafia's support for the path.
Pull All already refreshes inventory and closet, since there is no way to tell where things end up. Do we detect when a SC pre-prism pull fails because it is non-trendy? And, presumably, Pull All should refresh Storage, too, if you are Trendy, out of Ronin, with King still trapped and path restrictions still in place.
I don't do SC, and thus will never be able to test this. Any takers? Any other Trendy issues in SC we don't handle?
Theraze indicates that we don't time in correctly into combat while Trendy. I can fake that and try it.KoLmafia had no problems with the path once the "infinite loop when logging whilst in combat" bug was fixed
That is probably OK. Maybe. I think it would be nice for it to log the failure - and for the ASH take_storage() function to return false if the pull failed.kolmafia detects failures to pull from storage just fine, (although it doesn't say anything in the Cli when it does, but its internal data counts are accurate).
Inventory and closet were accurate, but all trendy items remained in storage - and if you went to the Item Manager and looked at storage, I expect it was empty. That's cosmetic - your items are still there, but KoLmafia is just not showing them - but I expect a bug report, by and by, about it.Pull all from the relay browser when out of ronin but without freeing the king works fine too with the inventory refresh.
I'll simulate being in Trendy and work on Theraze's timein issue. I expect she will test that.I think we are done with this.
I'm happy to ascend into trendy again though if there is anything that needs testing!