Theraze
Active member
Before that, I think I need to verify the increasing message/html, and do a *= -1 on that first. Then I'll resubmit. The version with log posted above is in the first post, as I've been doing throughout. But yeah, not quite ready yet. Unless those/bangs are unlisted, in which case it's not really an issue.
Edit: Checked today, and confusion is the only of the bang potions that actually detects... Sleepiness and others that have traditionally been thought of as delevellers don't detect, nor do the ones that raise monster attack/defence, though they definitely still had an effect, as it caused me to not be able to hit despite having 20 more muscle than the posted monster defence.
We COULD do the increasing bangs/sleepiness as manual overrides, like the healing bang potion. I'd suggest instead of the former range, we use the upper part of the increase, and the lower part of sleepiness' decrease... most conservative possible, since everything else will be accurate, and we're only dealing with a max of 5-10 difference in the range.
Edit: Checked today, and confusion is the only of the bang potions that actually detects... Sleepiness and others that have traditionally been thought of as delevellers don't detect, nor do the ones that raise monster attack/defence, though they definitely still had an effect, as it caused me to not be able to hit despite having 20 more muscle than the posted monster defence.
We COULD do the increasing bangs/sleepiness as manual overrides, like the healing bang potion. I'd suggest instead of the former range, we use the upper part of the increase, and the lower part of sleepiness' decrease... most conservative possible, since everything else will be accurate, and we're only dealing with a max of 5-10 difference in the range.
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