Theraze
Active member
monster_attack() gives you the current (estimated) monster attack for your current fight.
Using current information, while fighting Lord Spookyraven,
should return Lord Spookyraven's difference from his base attack. No need for another command to be added, necessarily.
Since it sounds like Jick is actually going to be adding in delevelling descriptions for all, no need to overload monster_level_adjustment either... and for that matter, no reason to have the current(ly implemented in release) combat delevelling variable anymore, as we never have a single "something" delevel, but have either attack, defence, or both modified by a specific number... So all that should be left is making sure that all of the various bits are known, and then (until they tweak the descriptive text) setting up regexp matchers and repeatedly matching on them... we don't really care WHAT is causing the delevel, as long as we know the total that it's done.
Using current information, while fighting Lord Spookyraven,
Code:
ash monster_attack($monster[Lord Spookyraven]) - monster_attack();
Since it sounds like Jick is actually going to be adding in delevelling descriptions for all, no need to overload monster_level_adjustment either... and for that matter, no reason to have the current(ly implemented in release) combat delevelling variable anymore, as we never have a single "something" delevel, but have either attack, defence, or both modified by a specific number... So all that should be left is making sure that all of the various bits are known, and then (until they tweak the descriptive text) setting up regexp matchers and repeatedly matching on them... we don't really care WHAT is causing the delevel, as long as we know the total that it's done.