Probably because you had WHAM off, so it didn't auto-throw the mer scrolls and learn the clues. The script will try to learn the dark skill, will use the knucklebone, and learn the 3 library clues. If you are using WHAM, it will learn the 2 mer-scroll clues if you have them in your inventory to throw.
If you learn the skill-clue manually, that's 7 clues. Or if you eat the worktea, that's 7 clues. Either way.
But if you have Sea questions for the future, probably best to ask them on TheSea's thread rather than on the BCA thread.
If you look up Mastermind solvers, you'll get some ideas how to write a solver. I wrote one in C. I'm sure others have written them. Basically, you want to make a guess that partitions the number of possible solutions as well as possible (well meaning minimizing the size of the partition with the largest number of solutions).Comment perhaps leading to a FR - How about a scroll guesser capability? If you guess wrong you get 3 turns of the effect for each slot that had the wrong value. The number of turns each guess generated could be used to prune the tree. I suppose I should investigate the logic myself...
 Mer-kin Library Encounter: Hook, Line and Sinker You acquire an item: Mer-kin dreadscroll Conditions satisfied after 6 adventures. [COLOR=black]You have 1 Mer-kin knucklebone, no adventuring necessary.[/COLOR] Using 1 Mer-kin knucklebone... Mer-kin knucklebone clue: south Finished using 1 Mer-kin knucklebone. Time to figure out the dreadscroll! We don't know a definite solution for 1 We don't know a definite solution for 2 We don't know a definite solution for 3 We don't know a definite solution for 5 We don't know a definite solution for 6 We don't know a definite solution for 7 We don't know a definite solution for 8 We are aborting with 7 unknown scroll segments. No luck with figuring out the deepscroll. You'll probably need to figure out a few more steps yourself. You need 50 sand dollars to complete this quest. Buying the boot and collecting our well-earned reward. Verifying ingredients for damp old boot (1)... Purchasing damp old boot (1 @ 50 sand dollars)... Visiting the Big Brother... You acquire an item: damp old boot Big Brother successfully looted! Successfully created damp old boot (1) You acquire an item: damp old wallet Using 1 damp old wallet... You acquire sand dollar (66) Finished using 1 damp old wallet.
That doesn't help. The problem is that WHAM (and SS specifically) will only use those items after the dreadscroll has been acquired
If you look up Mastermind solvers, you'll get some ideas how to write a solver. I wrote one in C. I'm sure others have written them. Basically, you want to make a guess that partitions the number of possible solutions as well as possible (well meaning minimizing the size of the partition with the largest number of solutions).
Funny that you have your AoSP CCS set to attack and mine is set to WHAM. Which makes it abort winless after the first spirit without elemental damage, generally the hospital, but at least it's only a few wasted turns instead of 100+.
Harder for you and me, but not harder for an algorithm. The algorithm, which I believe is optimal, normally only varies one parameter at a time. However, once it guesses wrong twice on a slot, it will tweak that slot and the next one. While it's not exactly the same as Mastermind, the idea of partitioning the results should work optimally for this problem as well. Sometimes tweaking two spots gives more information than tweaking just one.The main problem is that you only get feedback regarding the correct number, as opposed to how many were in the incorrect position but correct value as well as the correct number. Your best bet is probably to just tweak one parameter at a time, since if you vary two things, it's harder to determine exactly what information you got.
Yeah, I'm not doing anything that will potentially burn off 200 turns without warning to guess your 4 unknown slots. Sorry!