What issues are you having integrating MacGuffin / Wossname? They need a wee bit of configuring (default auto-stops for Awkward/Spookyraven or turning in loot) on the user side, but otherwise they're fairly comprehensive.
The issues, so far, seem to be all configuration related which means that, other than a comprehensive, simple configuration guide, there is nothing I am ready to ask of you.
These are some of the questions/concerns I had but to the extent I investigated I think the solution lies in proper configuration of Ascend. Nevertheless...
Things were not well behaved when there was not enough meat to purchase the forged ID documents. Although "well behaved" in this case may be nothing more than a message tells me enough about why something stopped that I can resolve the issue.
Something would attempt to change an outfit, fail and then not give me any information about which outfit had the problem.
The configuration variable for the "default outfit" does not seem to be the same across the various scripts thus requiring it be set in multiple places. (Tangentially, I would be interested in an outfit definition and management functionality. Max Main, Max Meat, Max Item and Max Adv would account for 80% of my outfit usage and it would be wonderful to have automation that updated the outfit as new gear was obtained or became usable).
MacGuffin spent 300+ turns to open the Hidden City. Not sure why but that seems excessive. Have logs. Investigating is on to-do list.
Ascend failed to configure Macguffin so it would handle specters and bosses.
Macguffin was unable to automatically identify spheres. Don't know why.
Macguffin or Ascend should have prevented the Palidrome portion of the quest from occurring if there was not enough meat on hand to actually buy the required items.
Ascend/Wossname had problems staring the war. Have not investigated why.
General lack of coordination between scripts. If UR doesn't remove Beaten Up Ascend will continue to do the same thing that just got you Beaten Up. If, on the other hand, an Abort on Beaten Up mode is used then scripts Abort and the automation is defeated. SmartStasis handles gremlins but a CCS is used to handle specters.
However, let me say two things. First all of my testing so far with Ascend was with a character that was brand new and had never ascended. I know that is an edge case. Second, I'm sure I did not manually configure the external scripts correctly which is my problem, not the script's.