[color=green]> test dso[/color]
1: Maybe a drippy orb (Pool Skill at current inebriety = 23)
2: Buy a drippy candy bar for 10,000 Meat or get Driplets
3: Get a drippy bezoar
4: Trade a drippy stein for a drippy pilsner
5: Get some Driplets
[color=green]> mallsell * drippy staff[/color]
Transferring items to store...
Items offered up for sale.
[color=green]> test dso[/color]
1: A drippy staff and maybe a drippy orb (Pool Skill at current inebriety = 23)
2: Buy a drippy candy bar for 10,000 Meat or get Driplets
3: Get a drippy bezoar
4: Trade a drippy stein for a drippy pilsner
5: Get some Driplets
[color=green]> closet put * drippy stein[/color]
Placing items into closet...
Requests complete.
[color=green]> test dso[/color]
1: A drippy staff and maybe a drippy orb (Pool Skill at current inebriety = 23)
2: buy a drippy candy bar for 10,000 Meat or get Driplets
3: Get a drippy bezoar
4: Get nothing
5: Get some Driplets
[color=green]> cast Ode to Booze[/color]
Casting The Ode to Booze 1 times...
You acquire an effect: Ode to Booze (20)
The Ode to Booze was successfully cast.
[color=green]> drink 1 perfect mimosa[/color]
Drinking 1 perfect mimosa...
You gain 21 Adventures
You gain 13 Beefiness
You gain 32 Enchantedness
You gain 11 Cheek
You gain 3 Drunkenness
You lose some of an effect: Ode to Booze (-3)
Finished drinking 1 perfect mimosa.
[color=green]> test dso[/color]
1: A drippy staff and maybe a drippy orb (Pool Skill at current inebriety = 17)
2: buy a drippy candy bar for 10,000 Meat or get Driplets
3: Get a drippy bezoar
4: Get nothing
5: Get some Driplets
set drippyOrbsClaimed=6
public static int estimatedPoolSkill()
{
int equip = KoLCharacter.getPoolSkill();
int training = Preferences.getInteger( "poolSkill" );
int semiRare = Preferences.getInteger( "poolSharkCount" );
int semiRareBonus = (int) Math.min( 10, Math.floor( 2 * Math.sqrt( semiRare ) ) );
int inebriety = KoLCharacter.inebriety;
int inebrietyBonus = ( inebriety > 10 ? 10 - 2 * (inebriety - 10 ) : inebriety );
return equip + training + semiRareBonus + inebrietyBonus;
}
for ( int inebriety = 0; inebriety <= 20; inebriety++ ) {
int inebrietyBonus = ( inebriety > 10 ? 10 - 2 * (inebriety - 10 ) : inebriety );
RequestLogger.printLine( "Pool Skill @ inebriety " + inebriety + " = " + inebrietyBonus );
}
Pool Skill @ inebriety 0 = 0
Pool Skill @ inebriety 1 = 1
Pool Skill @ inebriety 2 = 2
Pool Skill @ inebriety 3 = 3
Pool Skill @ inebriety 4 = 4
Pool Skill @ inebriety 5 = 5
Pool Skill @ inebriety 6 = 6
Pool Skill @ inebriety 7 = 7
Pool Skill @ inebriety 8 = 8
Pool Skill @ inebriety 9 = 9
Pool Skill @ inebriety 10 = 10
Pool Skill @ inebriety 11 = 8
Pool Skill @ inebriety 12 = 6
Pool Skill @ inebriety 13 = 4
Pool Skill @ inebriety 14 = 2
Pool Skill @ inebriety 15 = 0
Pool Skill @ inebriety 16 = -2
Pool Skill @ inebriety 17 = -4
Pool Skill @ inebriety 18 = -6
Pool Skill @ inebriety 19 = -8
Pool Skill @ inebriety 20 = -10
[color=green]> poolskill[/color]
Pool Skill is estimated at : -14.
0 from equipment, -24 from having 27 inebriety, 0 hustling training and 10 learning from 561 sharks.
[color=green]> test choicespoilers 1411[/color]
Option 1: Maybe a drippy orb (Pool Skill at 27 inebriety = -14)
Option 2: Buy a drippy candy bar for 10,000 Meat or get Driplets
Option 3: Get a drippy bezoar
Option 4: Trade a drippy stein for a drippy pilsner
Option 5: Get some Driplets
> maximize? pool skill
Maximizer: pool skill
Maximizing...
180 combinations checked, best score 0.00
Maximizer: pool skill
Maximizing...
180 combinations checked, best score 3.00
"modtrace pool" will help you figure out what it is called.huh. You'd've thought I'd've tried it. Instead I tried poolskill and gave up and came here.