There is no "prime stat" in this path.
Your HP is based on your Muscle - at 1.0, not 1.5.
Your MP is based on your Myst - at 1.0, not 1.5.
The pop up panel over the lower stats in the side pane says "Predicted HP" is different from actual HP - because we predict as if it is a Muscle class. Also as a result of that, maximizing for HP is inaccurate, since Muscle modifiers are weighted too much.
Fixing those is easy with a mod to Modifiers.predict() to handle Zoot.
I tried setting the "primestat" in AscencionClass to -1 - which caused problems in recalculateAdjustments when calculating Experience modifiers. Except, those are irrelevant; the only way to level up is via grafting.
The side pane says I have Exp: +25.32.
Should we disable them for Zoot (we have all sorts of other special casing based on path), or via some sort generalized "no primeStat means no experience" sort of assumption?