Revision 283 updates the data files with data from my main and my multis. We've been doing the following:
validated rocks0 - planets that I previously spaded - and published - before I started keeping track of the three types of rocks. See below.
unvisited - planets from the public spreadsheet that I have not yet visited in order to validate
random - almost always a totally new planet
As of this release, all visited planets have been checked for rocks.
I didn't originally check because I assumed that every planet had a chance of all three kinds of rocks. I now have a sample of 2585 "validated" planets.
rocks0 - no rocks - 0 planets
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rocks1 - Space Cave - 125 planets
rocks2 - Cool Space Rocks - 5 planets
rocks4 - Wide Open Spaces - 0 planets
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rocks3 - Space Cave and Cool Space Rocks - 1215 planets
rocks5 - Space Cave and Wide Open Spaces - 39 planets
rocks6 - Cool Space Rocks and Wide Open Spaces - 1 planet
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rocks7 - Space Cave and Cool Space Rocks and Wide Open Spaces - 1200 planets
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Since I now save the encounters for each visit, I could (programmatically) analyze all of those planets, but I observe that Space Cave is at least 4 times as frequent as either Cool Space Rocks or Wide Open Spaces. From memory, it looks like Cool Space Rocks is more frequent than Wide Open Spaces. For example, here is a planet I visited today:
Code:
[color=green]> vsg status[/color]
Visiting the Spacegate Terminal
Planet Name: Mu Hippidipsus II (difficulty = 25)
Coordinates: ZZZZZZV
The sky is a dim red.
The planet's sun (if it has one) is nowhere to be seen.
Several forested moons pepper the planet's ecliptic plane.
Environmental Hazards:
toxic atmosphere
high gravity
irradiated
Elemental Hazards:
hot solar flares
scary noises
lewd rock formations
Plant Life: none detected
Animal Life: primitive (sganimala4.gif)
Intelligent Life: none detected
DANGER: Murderbot frequencies detected (data cores)
ALERT: ANCIENT RUINS DETECTED (Space Baby 1: Time Enough at Last)
You fully explored that planet today.
Cool Space Rocks: 2
Recovering the Satellite: 1
Space Cave: 8
The Animals, The Animals: 6
Time Enough at Last: 1
Wide Open Spaces: 2
You gained 166 pages of Spacegate Research
It appears that when KoL generates the random encounters, it considers all the possible available types - animals, plants, aliens, ruins, spants, murderbots, rocks - and randomly selects among them, possibly weighting some types higher than others. I have seen at least one example which advertised ruins (and LOTS of other types of encounter), but it didn't show up.
Looking at these samples:
rocks7 - Space Cave and Cool Space Rocks and Wide Open Spaces - 1200 planets
It is very common to have all three rock types.
rocks3 - Space Cave and Cool Space Rocks - 1215 planets
rocks5 - Space Cave and Wide Open Spaces - 39 planets
I'd like to see how many total rocks each of these had, but if you only have 3 or 4, say, most will be a Space Cave and perhaps 1 will be one of the others.
rocks6 - Cool Space Rocks and Wide Open Spaces - 1 planet
This is planet ZKRFNZK
Code:
Today's encounters on the planet at coordinates ZKRFNZK (Gronulus Tyler III)
Cool Space Rocks: 4
That's No Moonlith, it's a Monolith!: 1
The Animals, The Animals: 8
Wide Open Spaces: 2
hostile intelligent alien: 5
Interesting. 6 rocks, all of the "less common" variety. I bet if I reran this planet, I see a different distribution.
I should write a script to crunch the all the SpacegateVisits.NAME.txt files in my data directory to put real numbers for rock distribution on my 2585 "validated" planets.
Having now re-visited all of my "validated" planets after I started tracking rocks, all of my multis are now going to "unvisited" planets.
Code:
[color=green]> vsg count unvisited[/color]
Considering 151 planets.
I should be done with those by mid-October. I will submit another data update at that time, at which point, I will have visited every single planet from the public spreadsheet (as it existed when I imported the data when I started this project). I will then set my multis loose on "random" planets and we'll see what else the universe holds for us. I probably should add a new command at that time: "unknown" - like "random", but rerolls if it's already in the database. That is extremely unlikely, but, why not?