[COLOR=olive]> vsg visit random[/COLOR]
RANDOM coordinates with difficulty (A-Z) -> YVJLKUA
[COLOR=red]VSG.SampleKit: 'none' is not a valid Spacegate sample kit.[/COLOR]
DECEIVE primitive alien blowgun
MANATEE primitive alien loincloth
QJYYPXQ primitive alien spear
RATFINK primitive alien necklace
TLSLSKX primitive alien loincloth
ZDPZQGQ primitive alien totem
ZDPZSCS primitive alien totem
ZPFLMNZ primitive alien totem
CLI said:Visiting Spacegate R&D
You acquire Spacegate Research (553)
Planet Sky: The sky above the horizon is a pale pink, speckled with puffy white clouds.
Planet Suns: The landscape is lit by a brilliant white sun.
Planet Moons: The planet doesn't appear to have any satellites.
Alien Image: sgaliena7.gif
Today's encounters on the planet at coordinates NEWYORK (Zeta Salisbury IV)
Cool Space Rocks: 5
Interstellar Trade: 1
Space Cave: 2
Spant drone: 68
Spant soldier: 2
Wide Open Spaces: 3
You turned in 553 pages of Spacegate Research today.
That's puzzling. I assume that, somehow, I started with the wrong amount of energy remaining and failed to count down to zero and got the "out of energy" message repeatedly.It did turn out to be the last adventure in the Spacegate for the day. Looks like every loop iteration (during which it did run my mood script) counted as an extra drone. I didn't get my last soldier factoid so I can try this particular planet again tomorrow if that's helpful.
Not my use case, since I have all factoids, and if I want plants and animals, I want the exotic ones for the chance of the rare drop, but perfectly reasonable. I'll do it.Feature request: as you already do with murderbots and spants, add a [type] parameter for animals and plants. I wanted to use this to farm my remaining factoids but had to give up and go back to the spreadsheet to find a planet with the appropriate type of animal or plant I was looking to get factoids from.
[color=green]> set _SpacegateShinies="seal tooth|primitive alien totem|primitive alien blowgun"[/color]
[color=green]> VeracitySpacegate status[/color]
Visiting the Spacegate Terminal
Planet Name: Phi Trixrabbitus II (difficulty = 25)
Coordinates: ZIWTWNB
The sky is blue fading into green near the horizon, dotted by occasional wispy pale blue clouds.
The landscape is lit by an incredibly close blue sun.
Two crescent moons punctuate the sky.
Environmental Hazards:
high gravity
irradiated
high winds
Elemental Hazards:
hot solar flares
scary noises
lewd rock formations
Plant Life: none detected
Animal Life: none detected
Intelligent Life: none detected
ALERT: ANCIENT RUINS DETECTED (Space Baby 1: Time Enough at Last)
You fully explored that planet today.
Cool Space Rocks: 7
Space Cave: 9
Time Enough at Last: 1
Wide Open Spaces: 3
You turned in 494 pages of Spacegate Research
You found some shinies!
seal tooth
primitive alien blowgun
primitive alien totem
void main( int round, monster mon, string text )
{
static skill PASTALORD = $skill[ weapon of the pastalord ];
if ( have_skill( PASTALORD ) ) {
use_skill( PASTALORD );
}
}
[ Spacegate ]
consult SpacegateConsult.ash
CLI said:> veracityspacegate suggest spants soldier (A-P)
cruft at end of command: '(A-P)soldier '
[color=green]> VeracitySpacegate spants soldier[/color]
cruft at end of command: 'soldier '
[color=green]> VeracitySpacegate spants soldiers[/color]
Considering 1547 known planets.
After filtering on 'spants soldiers', 194 left.
There are 57 planets with non-hostile plants.
There are 57 planets with non-hostile animals.
There are 18 planets with non-hostile plants AND non-hostile animals.
After filtering for non-hostile plants AND non-hostile animals, 18 left.
After filtering for planets with no murderbots, 5 left.
After filtering for planets with no hostile aliens, 3 left.
After filtering for planets with alien trade, 1 left.
I suggest that you visit the planet at coordinates CAPALDI
[color=green]> VeracitySpacegate spants soldiers (A-P)[/color]
Considering 1547 known planets.
After filtering on 'spants soldiers', 194 left.
After filtering on planet difficulty (A-P), 133 left.
There are 45 planets with non-hostile plants.
There are 39 planets with non-hostile animals.
There are 15 planets with non-hostile plants AND non-hostile animals.
After filtering for non-hostile plants AND non-hostile animals, 15 left.
After filtering for planets with no murderbots, 4 left.
After filtering for planets with no hostile aliens, 3 left.
After filtering for planets with alien trade, 1 left.
I suggest that you visit the planet at coordinates CAPALDI
> VeracitySpacegate status
Visiting the Spacegate Terminal
Planet Name: Pacmanicus Shatner VI (difficulty = 20)
Coordinates: UNUPGVV
The sky is blue fading into orange near the horizon.
A bright yellow, almost Sol-like sun hangs overhead.
The sky is moonless.
Environmental Hazards:
toxic atmosphere
high gravity
magnetic storms
Elemental Hazards:
scary noises
lewd rock formations
Plant Life: advanced (sgplantb9.gif)
Animal Life: primitive (hostile) (sganimala17.gif)
Intelligent Life: none detected
DANGER: Murderbot frequencies detected (data cores)
You fully explored that planet today.
A Complicated Plant: 8
Recovering the Satellite: 2
Space Cave: 8
small hostile animal: 2
You gained 2 pages of Spacegate Research
record spacegate_visit
{
string coordinates; // ABCDEFG
string encounters; // "|" delimited list of encounter
string shinies; // "|" delimited list of items
};
20181209 UNUPGVV A Complicated Plant|Space Cave|small hostile animal|Space Cave|Space Cave|A Complicated Plant|Space Cave|A Complicated Plant|Recovering the Satellite|Recovering the Satellite|Space Cave|A Complicated Plant|small hostile animal|A Complicated Plant|A Complicated Plant|Space Cave|Space Cave|Space Cave|A Complicated Plant|A Complicated Plant