Sots Parcel.ash script request

snooty

Member
I can't do much, but whenever shit pops off I can always let you know about it ;) Speaking of which, it gets...weird...when Oil Peak is the target area. More than once I've gotten a "Nemesis lair" not available....like...what?! These things have 0 relation, made me chuckle though, so there's that. Let me know if there's anything else I can do!
 

fronobulax

Developer
Staff member
Trivial status reports help me maintain accountability. I have refactored things (no change in operations, just where), used vprops for a preference and discovered that if I want to allow a set of "don't go there" locations if I use the features that are in vprops the implementation is easy. The next update will require you to manually install vprops if it's not there already.

The core problem - KoL using a location name that is not one that KoLmafia uses remains unsolved. I could do it this afternoon but my first implementation seems inelegant and kludgy and I don't have all the data I think I will need. The good news is that I will trust the feedback when I finally make a PR.
 

snooty

Member
A small bit of weirdness today, got Oil Peak, script handled it without issue. Got the Haunted Bathroom, which it has done before without issue, but today I got the "Nemesis lair" message. Maybe it's "freaking out" when it can't connect to the server? I really have no clue what could cause this situation.

So, vprops...I have no real idea what that is/does, should be fun!
 

fronobulax

Developer
Staff member
Accountability is a PITA. So is real life.

If a list of locations as a preference is as simple as I expect it to be - have not tested my knowledge yet - then I will probably add a list of places that might need prep. If a location on the list shows up, stop, tell the user and then have the user make changes and run again, I got Dr. W. on Conspiracy Island and was so glad I had not disabled the consult script but if I had known I was going there I would have confirmed my CCS.
 

snooty

Member
So, I just got the ziggurat today. Once the hidden temple stuff is completed, and you can no longer adv at the ziggurat, wouldn't this be a bug on KoL's end? Why would the sot send us some place we literally can not adv in?
 

fronobulax

Developer
Staff member
So, I just got the ziggurat today. Once the hidden temple stuff is completed, and you can no longer adv at the ziggurat, wouldn't this be a bug on KoL's end? Why would the sot send us some place we literally can not adv in?
It is a KoL bug and I have reported it as such. We'll see :) Maybe if they hear it twice?
 
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