mredge73
Member
Code:
[655] Menagerie 1
Encounter: Fruit Golem
Strategy: d:\Data\My Stuff\kol\Kol Mafia\ccs\basic.ccs [default]
Round 0: alotavagina loses initiative!
You lose 10 hit points
FTF
1/3 monsters dropping goals.
This monster drops all your remaining goals!
SS
Round 1: alotavagina uses the turtle totem!
Round 2: fruit golem takes 1 damage.
You lose 10 hit points
Round 2: alotavagina uses the turtle totem!
Round 3: fruit golem takes 1 damage.
Round 3: alotavagina uses the turtle totem!
Round 4: fruit golem takes 1 damage.
You lose 10 hit points
You acquire an item: grapefruit
Round 4: alotavagina uses the turtle totem!
Round 5: fruit golem takes 1 damage.
You lose 12 hit points
Round 5: alotavagina uses the turtle totem!
Round 6: fruit golem takes 1 damage.
You lose 12 hit points
Round 6: alotavagina uses the turtle totem!
Round 7: fruit golem takes 1 damage.
You lose 11 hit points
Casual Combat, re-revamped.
Round 7
Round 7: alotavagina casts RAVIOLI SHURIKENS!
Round 8: fruit golem takes 19 damage.
You lose 12 hit points
Combat finished!
Health fell below 0. Auto-abort triggered.
Code:
//Main
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
void main (int initround, monster foe, string url)
{
round = initround - 1; act(url);
print("FTF", "blue");
url = ftf(url);
if (can_combo())
url = best_combos(url);
if (intheclear() || is_our_huckleberry())
{
print("SS", "blue");
url = stasis(url);
}
//Run CasualCombat
print("Casual Combat, re-revamped.", "blue");
while(!combat_finished(url))
{
url=clear_poison(url);
print("Round "+round,"olive");
url=CasualCombat(url);
}
print("Combat finished!", "blue");
}
This is the best combat script that I can find on the forums that suits my needs but it is not very good, eagerly awaiting BATMAN.
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