[563092] Barf Mountain
Encounter: garbage tourist AND TESLA!
Round 0: fxer wins initiative!
> WHAM: Monster HP is 111.0.
> WHAM: Running SmartStasis
Round 1: fxer executes a macro!
Round 1: fxer casts POCKET CRUMBS!
Round 2: garbage tourist drops 10 attack power.
Round 2: garbage tourist drops 14 defense.
...
@adeyke: I added a lot of newer items and skills to batfactors recently, so BatBrain knows about abstraction upgrades. Whether or not it will choose them is an unknown, however. I'm considering an update to BatBrain that considers item results from actions to be worth much more if they are goals, which ought to force BatBrain's hand in this regard if you set upgraded abstractions as goals.
Setting goals for that sort of thing could be a bit fiddly though, so I'm game to hear what sort of automation you might have in mind. Would always upgrading abstractions if you lack the upgrade be desirable?
goals as in mafia goals, typically location-specific
The changelog on page1 doesn't mention it, so does this script handle the time-spinner? According to said log, it hasn't been updated for years, so I worry that it won't handle newer iotms. Thanks.
Just do it in the adventure window. WHAM and SmartStasis access that information.
I only know how to do this manually in the adventure window; how would I make my mafia/wham automagically know to use the abstractions at all times against DMT monsters?
item 8708 abstraction: action 0 0 once, monster Thinker of Thoughts, item abstraction: joy
item 8709 abstraction: thought 0 0 once, monster Perceiver of Sensations, item abstraction: certainty
item 8710 abstraction: sensation 0 0 once, monster Performer of Actions, item abstraction: motion
Would anyone object to SS automatically upgrading all but one of your base abstractions if you have the familiar? That seems like a reasonable thing to do.
I have no objections to abstraction upgrades; I didn't even know that was possible!Would anyone object to SS automatically upgrading all but one of your base abstractions if you have the familiar? That seems like a reasonable thing to do.
@Thoth: the changelog in the first post (not the second) has been updated more recently. But by and large, it's BatBrain that gets updated to support additional things (BatBrain has had more than 100 revisions since moving to SourceForge). I haven't investigated the time spinner yet but I did purchase one and will be taking a look at it soon. As Bale mentioned, its combat results are now known to SS -- whether it will choose to use it, I don't know yet.
Going back a ways: @worldwizard and @Lxndr: I've also run afoul of that error several times but am still not sure what's causing it. I haven't really dug into debugging it since so far I'm not able to replicate it -- it just happens sometimes.
Would anyone object to SS automatically upgrading all but one of your base abstractions if you have the familiar? That seems like a reasonable thing to do.
1 HP costs 6μ. ( 239 / 239 )
1 MP costs 6μ. ( 119 / 119 )
WHAM: We currently think that the round number is: 0 and that the turn number is 352.
WHAM: Checking to see if WHAM sould adjust the unknown_ml for stumbling-drunk congoer (female).
WHAM: No need to do anything with stumbling-drunk congoer (female).
WHAM: Setting up variables via BatBrain
Setting monster to stumbling-drunk congoer (female)...
Value of stat gain: 305.3μ
Monster information loaded from cache.
You have filthy child leash equipped: (11) damage,
Events created: filthy child leash
Base round: (11) damage, 0 player damage, 0 meat
ATT: 74 (82.5% × 7.76, death in 38)
DEF: 141 (29.5% × 57.26, win in 4)
HP: 105, Value: 305.3 μ, RES: 0, Happenings: 2, ID: 1972
Info: mafia's monster name 'stumbling-drunk congoer (female)' does not match KoL's monster name 'Katherine Salas (InsaneKoala, #2377944)'.
Parsed round number: 0 (real: 1)
WHAM: We currently think that the round number is: 31 and that the turn number is 352.
WHAM: Current MP = 119 out of 119.
WHAM: You have no profitable MP restoratives.
WHAM: Current HP = 239 out of 239.
WHAM: You have no profitable HP restoratives.
WHAM: You are fighting a stumbling-drunk congoer (female). Mafia considers that this monster has an attack of 74 or 74 when given a monster name.
WHAM: Mafia further considers that this monster has a defense value of 141 or 141 when given a monster name.
WHAM: Mafia further further considers that this monster has a HP value of 105 or 105 when given a monster name.
WHAM: Your current ML-adjustment is: 0.
WHAM: You have muscle = 136, mysticality = 69, and moxie = 69
WHAM: Monster HP is 105.0.
WHAM: WHAM added the following to BatRound: if pastround 29; abort "Stopping fight because it has gone on for too long (set WHAM_maxround to a higher value if you think this was in error)"; endif;
Events created: attack
Base round: (11) damage, 0 player damage, 0 meat
WHAM: No valid attack options (Best option, '', not good enough)
WHAM: We currently think that the round number is: 31 and that the turn number is 352.
WHAM: Starting evaluation and performing of attack
WHAM: We currently think that the round number is: 31 and that the turn number is 352.
WHAM: Evaluating the attack and performing it took 0.01 seconds.
WHAM: We currently think that the round number is: 31 and that the turn number is 352.
WHAM: We currently think that the round number is: 31 and that the turn number is 352.
You're on your own, partner.