[568] The Battlefield (Frat Uniform)
Encounter: War Hippy F.R.O.G.
Round 0: digitrev loses initiative!
You lose 28 hit points
Round 1: War Hippy F.R.O.G. drops 10 attack power.
Round 1: War Hippy F.R.O.G. drops 10 defense.
You lose 14 hit points
> BatMan RE disabled for this character, skipping enhancements.
> 1 HP costs 0.592?. ( 257 / 299 )
> 1 MP costs 4.348?. ( 441 / 626 )
> Setting monster to War Hippy F.R.O.G....
> bullet-proof corduroys (6.0 @ +90): 430? * 11.4% = 49.02
> communications windchimes (2.0 @ +90): 400? * 3.8% = 15.2
> lead pipe (17.0 @ +90): 380? * 32.3% = 122.74
> pink clay bead (31.0 @ +90): 50? * 58.9% = 29.45
> reinforced beaded headband (6.0 @ +90): 435? * 11.4% = 49.59
> round purple sunglasses (6.0 @ +90): 725? * 11.4% = 82.65
> wicker shield (6.0 @ +90): 500? * 11.4% = 57
> water pipe bomb (10.0 @ +90): 150? * 19% = 28.5
> Loading batfactors...
> Staggers have a 64% chance of being blocked.
> This monster has a 100% chance of shrugging a stun each round.
> Processing batfactors...
> Events created: Galloping Grill
> Parsed round number: 1
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 7182, skill 7209, skill 16001, skill 16005, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (68 actions)
> Building custom actions...
> Custom actions built! (0 actions)
> Stasis action chosen: skill 7209 (round 1, profit: 14.73)
> Attack action chosen: attack (round 1, profit: 8.36)
> Top of the stasis loop.
> Queued: skill 7209
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 7182, skill 16001, skill 16005, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (67 actions)
> Constructed macro: scrollwhendone; sub finito; skill 7209; endsub; call finito; repeat hasskill 7209 && (!hpbelow 257.0 && hpbelow 299 && !mpbelow 441.0 && !pastround 21)
Round 1: digitrev executes a macro!
Round 1: digitrev casts PLY REALITY!
Round 2: War Hippy F.R.O.G. takes 17 damage.
Round 2: Grace Author blasts your foe with super-heated air, doing 20 damage. You see mystical shapes dancing in the heat waves.
Round 2: War Hippy F.R.O.G. takes 20 damage.
You gain 20 Mana Points
Round 2: War Hippy F.R.O.G. takes 3 damage.
> Happened: skill 7209
> Parsed round number: 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 7182, skill 16001, skill 16005, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (67 actions)
> Stasis action chosen: skill 7182 (round 2, profit: 8.95)
> Attack action chosen: attack (round 2, profit: 8.36)
> Top of the stasis loop.
> Queued: skill 7182
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16001, skill 16005, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (66 actions)
> Constructed macro: scrollwhendone; sub finito; skill 7182; endsub; call finito; repeat hasskill 7182 && (!hpbelow 257.0 && hpbelow 299 && !mpbelow 461.0 && !pastround 22)
Round 2: digitrev executes a macro!
Round 2: digitrev casts SOUL BUBBLE!
Round 3: War Hippy F.R.O.G. takes 3 damage.
> Happened: skill 7182
> Parsed round number: 3
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16001, skill 16005, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (66 actions)
> Stasis action chosen: skill 16005 (round 3, profit: 8.95)
> Attack action chosen: attack (round 3, profit: 8.36)
> Top of the stasis loop.
> Queued: skill 16005
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16001, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (65 actions)
> Constructed macro: scrollwhendone; sub finito; skill 16005; endsub; call finito; repeat hasskill 16005 && (!hpbelow 257.0 && hpbelow 299 && !mpbelow 461.0 && !pastround 22)
Round 3: digitrev executes a macro!
Round 3: digitrev casts THUNDERSTRIKE!
Round 4: Grace Author spits a flaming-hot hot dog at your opponent for 26 damage. Where did the hot dog come from? You ponder that conundrum.
Round 4: War Hippy F.R.O.G. takes 26 damage.
You gain 26 Mana Points
Round 4: War Hippy F.R.O.G. takes 3 damage.
> Happened: skill 16005
> Parsed round number: 4
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 4, profit: 8.95)
> Attack action chosen: attack (round 4, profit: 8.36)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 257.0 && hpbelow 299 && !mpbelow 487.0 && !pastround 23)
Round 4: digitrev executes a macro!
Round 4: digitrev uses the seal tooth!
Round 5: War Hippy F.R.O.G. takes 2 damage.
Round 5: War Hippy F.R.O.G. takes 3 damage.
Round 5: digitrev uses the seal tooth!
Round 6: War Hippy F.R.O.G. takes 2 damage.
Round 6: War Hippy F.R.O.G. takes 3 damage.
Round 6: digitrev uses the seal tooth!
Round 7: War Hippy F.R.O.G. takes 2 damage.
Round 7: War Hippy F.R.O.G. takes 3 damage.
Round 7: digitrev uses the seal tooth!
Round 8: War Hippy F.R.O.G. takes 2 damage.
Round 8: Grace Author belches hot smoke at your opponent for 20 damage, then says, "excuse me." You contemplate the mystery of a magically-animated belching grill.
Round 8: War Hippy F.R.O.G. takes 20 damage.
You gain 20 Mana Points
Round 8: War Hippy F.R.O.G. takes 2 damage.
You lose 26 hit points
> Happened: use 2
> Happened: use 2
> Happened: use 2
> Happened: use 2
> Parsed round number: 8
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 8, profit: 8.95)
> Attack action chosen: attack (round 8, profit: 8.36)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 231.0 && hpbelow 299 && !mpbelow 507.0 && !pastround 23)
Round 8: digitrev executes a macro!
Round 8: digitrev uses the seal tooth!
Round 9: War Hippy F.R.O.G. takes 2 damage.
Round 9: War Hippy F.R.O.G. takes 2 damage.
You lose 14 hit points
> Happened: use 2
> Parsed round number: 9
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 9, profit: 8.95)
> Attack action chosen: attack (round 9, profit: 8.36)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 217.0 && hpbelow 299 && !mpbelow 507.0 && !pastround 23)
Round 9: digitrev executes a macro!
Round 9: digitrev uses the seal tooth!
Round 10: War Hippy F.R.O.G. takes 2 damage.
Round 10: War Hippy F.R.O.G. takes 4 damage.
You lose 15 hit points
> Happened: use 2
> Parsed round number: 10
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 10, profit: 8.95)
> Attack action chosen: skill 4005 (round 10, profit: -12.79)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 202.0 && hpbelow 299 && !mpbelow 507.0 && !pastround 26)
Round 10: digitrev executes a macro!
Round 10: digitrev uses the seal tooth!
Round 11: War Hippy F.R.O.G. takes 2 damage.
Round 11: War Hippy F.R.O.G. takes 3 damage.
You lose 14 hit points
> Happened: use 2
> Parsed round number: 11
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 11, profit: 8.95)
> Attack action chosen: skill 4005 (round 11, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 188.0 && hpbelow 299 && !mpbelow 507.0 && !pastround 26)
Round 11: digitrev executes a macro!
Round 11: digitrev uses the seal tooth!
Round 12: War Hippy F.R.O.G. takes 2 damage.
Round 12: War Hippy F.R.O.G. takes 3 damage.
You lose 14 hit points
> Happened: use 2
> Parsed round number: 12
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 12, profit: 8.95)
> Attack action chosen: skill 4005 (round 12, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 174.0 && hpbelow 299 && !mpbelow 507.0 && !pastround 26)
Round 12: digitrev executes a macro!
Round 12: digitrev uses the seal tooth!
Round 13: War Hippy F.R.O.G. takes 2 damage.
Round 13: Grace Author spits a well-done hamburger patty at your opponent, charring him for 14 damage. You ponder the mystery of why anyone would eat well-done meat.
Round 13: War Hippy F.R.O.G. takes 14 damage.
You gain 14 Mana Points
Round 13: War Hippy F.R.O.G. takes 3 damage.
You lose 14 hit points
> Happened: use 2
> Parsed round number: 13
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 13, profit: 8.95)
> Attack action chosen: skill 4005 (round 13, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 160.0 && hpbelow 299 && !mpbelow 521.0 && !pastround 26)
Round 13: digitrev executes a macro!
Round 13: digitrev uses the seal tooth!
Round 14: War Hippy F.R.O.G. takes 2 damage.
Round 14: War Hippy F.R.O.G. takes 3 damage.
You lose 15 hit points
> Happened: use 2
> Parsed round number: 14
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 14, profit: 8.95)
> Attack action chosen: skill 4005 (round 14, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 145.0 && hpbelow 299 && !mpbelow 521.0 && !pastround 26)
Round 14: digitrev executes a macro!
Round 14: digitrev uses the seal tooth!
Round 15: War Hippy F.R.O.G. takes 2 damage.
Round 15: War Hippy F.R.O.G. takes 2 damage.
You lose 26 hit points
> Happened: use 2
> Parsed round number: 15
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 15, profit: 8.95)
> Attack action chosen: skill 4005 (round 15, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 119.0 && hpbelow 299 && !mpbelow 521.0 && !pastround 26)
Round 15: digitrev executes a macro!
Round 15: digitrev uses the seal tooth!
Round 16: War Hippy F.R.O.G. takes 2 damage.
Round 16: War Hippy F.R.O.G. takes 3 damage.
You lose 15 hit points
> Happened: use 2
> Parsed round number: 16
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 16, profit: 8.95)
> Attack action chosen: skill 4005 (round 16, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 104.0 && hpbelow 299 && !mpbelow 521.0 && !pastround 26)
Round 16: digitrev executes a macro!
Round 16: digitrev uses the seal tooth!
Round 17: War Hippy F.R.O.G. takes 2 damage.
Round 17: War Hippy F.R.O.G. takes 2 damage.
You lose 26 hit points
> Happened: use 2
> Parsed round number: 17
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 17, profit: 8.95)
> Attack action chosen: skill 4005 (round 17, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 78.0 && hpbelow 299 && !mpbelow 521.0 && !pastround 26)
Round 17: digitrev executes a macro!
Round 17: digitrev uses the seal tooth!
Round 18: War Hippy F.R.O.G. takes 2 damage.
Round 18: War Hippy F.R.O.G. takes 3 damage.
You lose 14 hit points
> Happened: use 2
> Parsed round number: 18
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 18, profit: 8.95)
> Attack action chosen: skill 4005 (round 18, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 64.0 && hpbelow 299 && !mpbelow 521.0 && !pastround 26)
Round 18: digitrev executes a macro!
Round 18: digitrev uses the seal tooth!
Round 19: War Hippy F.R.O.G. takes 2 damage.
Round 19: War Hippy F.R.O.G. takes 3 damage.
You lose 15 hit points
> Happened: use 2
> Parsed round number: 19
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 19, profit: 8.95)
> Attack action chosen: skill 4005 (round 19, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 49.0 && hpbelow 299 && !mpbelow 521.0 && !pastround 26)
Round 19: digitrev executes a macro!
Round 19: digitrev uses the seal tooth!
Round 20: War Hippy F.R.O.G. takes 2 damage.
Round 20: War Hippy F.R.O.G. takes 4 damage.
You lose 14 hit points
> Happened: use 2
> Parsed round number: 20
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 20, profit: 8.95)
> Attack action chosen: skill 4005 (round 20, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 35.0 && hpbelow 299 && !mpbelow 521.0 && !pastround 26)
Round 20: digitrev executes a macro!
Round 20: digitrev uses the seal tooth!
Round 21: War Hippy F.R.O.G. takes 2 damage.
Round 21: Grace Author spits out a red-hot shish kebab, skewering your opponent for 18 damage. You ponder the mystery of how the grill always looks empty, but seems to have an endless supply of food-related ammo.
Round 21: War Hippy F.R.O.G. takes 18 damage.
You gain 18 Mana Points
Round 21: War Hippy F.R.O.G. takes 3 damage.
You lose 15 hit points
> Happened: use 2
> Parsed round number: 21
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: use 2 (round 21, profit: 8.95)
> Attack action chosen: skill 4005 (round 21, profit: -4.71)
> Top of the stasis loop.
> Queued: use 2
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Events created: skill 15, skill 19, skill 94, Galloping Grill
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Constructed macro: scrollwhendone; sub finito; use 2; endsub; call finito; repeat hascombatitem 2 && (!hpbelow 20.0 && hpbelow 299 && !mpbelow 539.0 && !pastround 26)
Round 21: digitrev executes a macro!
Round 21: digitrev uses the seal tooth!
Round 22: War Hippy F.R.O.G. takes 2 damage.
Round 22: War Hippy F.R.O.G. takes 3 damage.
You lose 14 hit points
> Happened: use 2
> Parsed round number: 22
> Building options...
> Events created: attack, (blank)
> Events created: use 2, use 181, use 208, use 344, use 353, use 357, use 452, use 518, use 536, use 559, use 613, use 615, use 630, use 747, use 829, use 1334, use 1922, use 1959, use 2041, use 2068, use 2091, use 2348, use 2350, use 2400, use 2402, use 2537, use 2575, use 2581, use 2613, use 2947, use 2956, use 2966, use 3020, use 4137, use 5703, use 6278, use 6282, use 6418, use 6696, use 6713, use 7014, use 7383
> Evaluating '1+2*effect(Blessing of the Storm Tortoise)+3*effect(Grand Blessing of the Storm Tortoise)+4*effect(Glorious Blessing of the Storm Tortoise)'...
> Evaluating '2.4*(12+min(0.15*184.0,20)+min(10.0,40)+0.0)'...
> Evaluating '2.4*(28+min(0.25*184.0,30)+min(10.0,60)+0.0)'...
> Evaluating '2.4*min(2.5+20.0+50.0,8)'...
> Evaluating '2*2.4*min(22+0.2*184.0+20.0+25.0,50)'...
> Evaluating '-min(1,effect(jalape))*1.12*6.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*6.0)'...
> Evaluating '-min(1,effect(jalape))*1.12*24.0'...
> Evaluating 'max(1,min(1,effect(jabanero))*0.29*24.0)'...
> Events created: skill 15, skill 19, skill 94, skill 102, skill 117, skill 1005, skill 2028, skill 3004, skill 3005, skill 3007, skill 4020, skill 4014, skill 4005, skill 4029, skill 4012, skill 4034, skill 5008, skill 5036, skill 16013, skill 16021, skill 16023, runaway; repeat
> Options built! (64 actions)
> Stasis action chosen: skill 3004 (round 22, profit: 2.22)
> Attack action chosen: skill 4005 (round 22, profit: -4.71)
> Stasis loop complete.
> Your huckleberry will kill you.
> SmartStasis complete.
Round 22: digitrev casts STUFFED MORTAR SHELL!
Round 23: War Hippy F.R.O.G. takes 3 damage.
You lose 14 hit points