// new check:
if (m.phylum == $phylum[pirate] && !($strings[step5, finished] contains get_property("questM12Pirate")) &&
!($monsters[scary pirate, migratory pirate, black crayon pirate] contains m))
You can get insults while picking up the pirate outfit. It's probably never a good idea to have the insult book then, but if you have it you should use it.
That's less useful. It is better that it stops looking for insults once the Poop Deck has been unlocked. That saves me the trouble of having to actually define the setting. Better functionality. questM12Pirate is optimal.
I don't think so. If you have 8 insults, you shouldn't be looking for more, even if you haven't beer ponged yet, that's just senseless buffing of pirates.
Then you should be happy to know that SS has always counted insults and never insulted a pirate if you have 8 of them. That is unlikely to change.
if (can_interact()) return $familiar[happy medium].charges == 3;
if (can_interact() || my_path() == "BIG!") return $familiar[happy medium].charges == 3;
[141] Outskirts of The Knob
Encounter: sleeping Knob Goblin Guard
Round 0: chef_rannos wins initiative!
ATT: 59 (94% × 17.08, death in 5)
DEF: 59 (8.8% × 9.81, win in 11)
HP: 63, Value: 389.76 μ, RES: 0
WHAM: Monster HP is 63.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase; Rogue Program (0μ)33.53μ5.2 (0 μ/dmg)MP: 5.2
WHAM: Starting evaluation and performing of attack
WHAM: Enqueuing a stun to help with the battle
WHAM: We are going to 4-shot with Entangling Noodles, jiggle your chefstaff, Stream of Sauce and Salsaball.
Round 1: chef_rannos executes a macro!
Round 1: chef_rannos casts ENTANGLING NOODLES!
Round 2: chef_rannos jiggles the Staff of the November Jack-O-Lantern
Round 3: You jiggle your staff, stirring up the rotting guts of the drooping pumpkin. Bowled over by the stench and the sadness, he suffers 8 damage and pauses to regain his composure.
Round 3: sleeping knob goblin guard takes 8 damage.
Round 3: chef_rannos casts STREAM OF SAUCE!
Round 4: sleeping knob goblin guard takes 30 damage.
You gain 3 hit points
You gain 1 Mana Point
You acquire an effect: Frozen Hands (duration: 1 Adventure)
Round 4: chef_rannos casts SALSABALL!
Round 5: sleeping knob goblin guard takes 10 damage.
WHAM: Current monster HP is calculated to 15.0
WHAM: Starting evaluation and performing of attack
WHAM: We are going to 1-shot with Stream of Sauce.
Round 5: chef_rannos executes a macro!
Round 5: chef_rannos casts STREAM OF SAUCE!
Round 6: sleeping knob goblin guard takes 30 damage.
You gain 3 hit points
You gain 1 Mana Point
You acquire an effect: Burning Hands (duration: 1 Adventure)
Round 6: MP-Gamer de-rezzes him for 12 damage, then offers you a drink out of his identity disc. It's a little too intimate for your comfort, but it's still refreshing.
Round 6: sleeping knob goblin guard takes 12 damage.
You gain 12 Mana Points
Round 6: chef_rannos wins the fight!
You gain 5 hit points
You gain 3 Mana Points
You gain 6 Meat
You acquire an item: Knob Goblin pants
You acquire an item: Knob Goblin scimitar
After Battle: MP-Gamer says "Please accept this token of my devotion to my user," and hands you an actual, literal token. Now that you think of it, you actually are kind of using him. Is this really a healthy relationship?
You acquire an item: Game Grid token
You gain 5 Strengthliness
You gain 7 Magicalness
You gain 4 Smarm
Look! You found 1 Game Grid token (5,900μ)!
Look! You found 1 Knob Goblin pants (30μ)!
Look! You found 1 Knob Goblin scimitar (20μ)!
[154] Hey Deze Arena
Encounter: serialbus
Strategy: /~/.kolmafia/ccs/HC.ccs [default]
Round 0: chef_rannos wins initiative!
ATT: 105 (94% × (59.89), death in 2)
DEF: 99 (8.8% × 9.81, win in 18)
HP: 110, Value: 554.06 μ, RES: 0 (1) (-1) (-1)
WHAM: Monster HP is 110.0.
WHAM: Running SmartStasis
Profit per round: ActionProfitDamageOtherbase; Rogue Program (0μ)35.13μ5.45 (0 μ/dmg)MP: 5.45
WHAM: Starting evaluation and performing of attack
WHAM: Enqueuing a stun to help with the battle
WHAM: We are going to 3-shot with Entangling Noodles, Silent Squirt and Candyblast.
Round 1: chef_rannos executes a macro!
Round 1: chef_rannos casts ENTANGLING NOODLES!
Round 2: MP-Gamer tosses his identity disc at him for 19 damage, then invites you to drink some glowing blue liquid out of the disc. The whole thing's a little more intimate than you're comfortable with, but it's still refreshing.
Round 2: serialbus takes 19 damage.
You gain 19 Mana Points
Round 2: chef_rannos casts SILENT SQUIRT!
Round 3: serialbus takes 54 damage.
Round 3: chef_rannos casts CANDYBLAST!
Round 4: serialbus takes 44 damage.
You acquire an item: Mr. Mediocrebar
Round 4: chef_rannos wins the fight!
You gain 4 hit points
You gain 3 Mana Points
You gain 39 Meat
You acquire an item: bus pass
You gain 4 Strengthliness
You gain 18 Wizardliness
You gain 8 Smarm
You gain a Moxie point!
Look! You found 1 bus pass (745μ)!
Look! You found 1 Mr. Mediocrebar (50μ)!
Why do we do a jiggle for a one round stun after doing entangling noodles, and not before?
There was a time it used to make a difference or at least no one had spaded it out and so most people thought it made a difference. I'd link it, but I don't remember where, but these things all stack now (or always did). The order doesn't matter as you said.Why does it matter enough for you to ask that question? There is zero gameplay difference from switching the order.
Why does it matter enough for you to ask that question? There is zero gameplay difference from switching the order.