Winterbay
Active member
Seeing as I've now separated WHAM and SS to a certain extent again I think I should post this bug/unwanted feature here:
When SS decides it should use an item or a skill and also decides it should stun with something it often doesn't behave in very smart way. Two recent examples:
1) Wanting to heal the player with Saucy Salve the script decides to stun first with Entangling Noodles. The only problem being that I only had MP enough for one of those actions and so the "real" action failed to enqueue due to being out of mana.
2) When banishing pirates with Cocktail Napkins the script once again decides to through in a cast of Entangling Noodles first to stun leading to a net loss of MP since the fight ends directly after throwing the napkin.
Also, if you somehow manages to run build_custom() twice in a script that imports SS you get interesting effects like trying to auto-funk two pirate books even though you only have one and thus none of them being used since KoL says "You only have one of those" and moves on.
When SS decides it should use an item or a skill and also decides it should stun with something it often doesn't behave in very smart way. Two recent examples:
1) Wanting to heal the player with Saucy Salve the script decides to stun first with Entangling Noodles. The only problem being that I only had MP enough for one of those actions and so the "real" action failed to enqueue due to being out of mana.
2) When banishing pirates with Cocktail Napkins the script once again decides to through in a cast of Entangling Noodles first to stun leading to a net loss of MP since the fight ends directly after throwing the napkin.
Also, if you somehow manages to run build_custom() twice in a script that imports SS you get interesting effects like trying to auto-funk two pirate books even though you only have one and thus none of them being used since KoL says "You only have one of those" and moves on.