I think some people are still misinterpreting the "profit-driven" approach, and assuming this means it's all about meat. That would be inaccurate. It's about profit -- that means HP, MP, meat, adventures, items; everything. These are all converted into meat values simply because that is the easiest available common conversion, but it is not all about meat. For example, getting Beaten Up costs you 4*valueOfAdventure, or just 1 if you have a means of removing it available (but + the cost of removing it).
StDoodle, I'm not exactly sure what you mean. Spending an extra 5MP per combat would only take place if that were the most profitable action. In other words, perhaps using a free attack would also kill the monster, but at greater HP cost to yourself, and depending on the efficiency of your restore options, that could make the 5MP skill either more or less expensive than the free action. I feel confident that BatMan, if I can get it working the way I'd envisioned it, will be the best CCS available, regardless of which crowd you're in. People who auto-macrofy will have to deal with the sub-optimalities introduced by variance in ranges (making this the best option for farmers/aftercore/semi-casual play), but people who don't auto-macrofy will always be optimal since the finishing strategy will be re-evaluated every round.
Although, for non-macrofied combat, I'm hoping to do a kind of hybrid macro/single action thing, to save server hits where I may. In other words, if the remaining actions are all the same, simply submit a macro that spams that action. If you are doing a DB combo, submit the whole combo as a macro, etc. (SS when followed by spamattack already does this now.)
I have two challenges at the moment: 1) incorporating funkslinging. I have two different algorithms in mind, and on any given day one seems better than the other. 2) How to incorporate FTF's actions now that they have been absorbed by SS. Some of them can be considered regular combat actions now, but others should remain specially handled. For some of them, it might be a good idea to consider using the item as being highly profitable, but this number would be arbitrary. None of the solutions I've come up with so far have seemed awesome yet.