Theraze
Active member
A few more scripts which people may care more or less about:
canadv is at svn checkout https://svn.code.sf.net/p/therazekolmafia/canadv/code/
That one had a thread, but the following three don't:
kingLiberated (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/kingliberated/code/
preAscension (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/preascension/code/
postAscension (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/postascension/code/
The 3 no thread scripts just do various things that people have suggested. Currently they're all customized for what I want personally, but... eh, whatever. They're there to provide ideas, not to fully meet all needs for everyone. Most of them probably come from Bale, though bits are mine or other people's.
kingLiberated has code for getting the back scuba item but skips it, since it's a quest item for 10k. It runs the get_stuff part, skipping the DC (but useful to know how to do it) and emptying the closet (since anything in there I want to avoid using), but does empty storage. It skips the equip_character maximization string, since I have my own complicated one that I like. It runs the breakfast check, since that's rather awesome and right when I want it to happen... after pulling all my stuff out of storage.
preAscension gets goofballs, a balloon monkey, turns in gunpowder and rat whiskers, if I'm doing 100% familiar runs it will set my current familiar to be the next 100% familiar, and complete the dolphin/slug/hobo maps.
postAscension will run the newAscension part of newLife, override the ballroom song during AoJ for items (since when low-skill, the wartime beach is PAINFUL in AoJ), forces higher hp/mp/zombie restore settings (at 65% health heal to 95%, at 20% mp heal to 40%, and at 10 zombies summon to 30), forces it to try to learn path skills, visits the hermit in case we're on a zombie run and need a free clover as well as updating the current clover count, and sets the mp burn to go down to 80%.
They simplify my life tremendously. Thanks Bale (and others) for posting your little (or sometimes big) snippets of code.
canadv is at svn checkout https://svn.code.sf.net/p/therazekolmafia/canadv/code/
That one had a thread, but the following three don't:
kingLiberated (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/kingliberated/code/
preAscension (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/preascension/code/
postAscension (no thread) is at svn checkout https://svn.code.sf.net/p/therazekolmafia/postascension/code/
The 3 no thread scripts just do various things that people have suggested. Currently they're all customized for what I want personally, but... eh, whatever. They're there to provide ideas, not to fully meet all needs for everyone. Most of them probably come from Bale, though bits are mine or other people's.
kingLiberated has code for getting the back scuba item but skips it, since it's a quest item for 10k. It runs the get_stuff part, skipping the DC (but useful to know how to do it) and emptying the closet (since anything in there I want to avoid using), but does empty storage. It skips the equip_character maximization string, since I have my own complicated one that I like. It runs the breakfast check, since that's rather awesome and right when I want it to happen... after pulling all my stuff out of storage.
preAscension gets goofballs, a balloon monkey, turns in gunpowder and rat whiskers, if I'm doing 100% familiar runs it will set my current familiar to be the next 100% familiar, and complete the dolphin/slug/hobo maps.
postAscension will run the newAscension part of newLife, override the ballroom song during AoJ for items (since when low-skill, the wartime beach is PAINFUL in AoJ), forces higher hp/mp/zombie restore settings (at 65% health heal to 95%, at 20% mp heal to 40%, and at 10 zombies summon to 30), forces it to try to learn path skills, visits the hermit in case we're on a zombie run and need a free clover as well as updating the current clover count, and sets the mp burn to go down to 80%.
They simplify my life tremendously. Thanks Bale (and others) for posting your little (or sometimes big) snippets of code.