I wouldn’t say it was a “side effect”. Removing the unwieldy display of every single file in and below your “scripts” menu was intentional.
> get scriptMRULength
0
> set scriptMRULength =10
scriptMRULength => 10
Preference scriptMRULength changed from 0 to 10
This is why I solicited suggestions and bug reports. “The behavior changed” is not a good bug report. “The new feature is not working as intended” is a good bug report. “I miss such-and-such and here is an idea to get the essence of what I miss” is a good suggestion.
Frono invented the scriptMRUlist.
I suggest that he make it configurable via preferences, rather than just via the gCLI.![]()
Okay, how do we go back to the previous behavior?
- The scriptMRU list fail to update in the GUI. No matter what I did, it remained the same. I think that was because I changed the length and did not restart KoLmafia
- I have seen duplicate entries in the list as displayed. I have not investigated whether this is a display problem or a problem in maintaining the preference.
- I have not seen scripts I thought had run show up in the list. I think that is an error in my expectations since I might not actually be calling the missing scripts for every character, but if I am it may be a display issue.
Okay, I found having folders to organize scripts to be a useful tool which would put them into submenus in the scripts menu. Is that functionality removed?