Bug - Not A Bug r16536 - Doughtbat is listed as sleazy when not aligned

Fluxxdog

Active member
Code:
> ash $monster[doughbat].attributes

Returned: Atk: 14 Def: 12 HP: 8 Init: 60 EA: sleaze Meat: 20 P: beast
Doughbat should not have an elemental affinity.
 

Darzil

Developer
That doesn't say sleaze aligned, it says it has a sleaze attack, which according to the kol wiki, it does. Is that wrong ?
 

Fluxxdog

Active member
Thought EA stood for Elemental Affinity. Actually, trying to remember why I thought... Ah! Location Details in the Adventure tab. The doughbat is purple, which would indicate sleazy element. The skullbat is grey for spooky. Also, if EA is supposed to be for attacks, there's inconsistencies. Hodgman has spooky and stench attacks, but those aren't listed.
 

Theraze

Active member
E Is elemental affinity, where both attack and defense are aligned.
ED is elemental defense, where they resist that element.
EA is elemental attack, where their normal attacks are of a specified element.

If multiple elements are 'normal' then you would not set EA. Their normal attack might be physical, but one or two of their five attack types might do a specific type of damage. That doesn't mean that a phial will reduce all damage to 1, as it would for a true EA or E monster.
 
Last edited:

Terion

Member
If multiple elements are 'normal' then you would not set EA. Their normal attack might be physical, but one or two of their five attack types might do a specific type of damage. That doesn't mean that a phial will reduce all damage to 1, as it would for a true EA or E monster.

So, shouldn't that mean that the doughbat should not have EA set? It has 4 normal (non-critical) attacks, of which only one does sleaze damage; the other three do physical damage.
 
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